Monday, March 24, 2008

2Moons Guides *HOT* Segnale Guides (2)

Begginer’s Guide to the Segnale

“The Segnale are Pitborn creatures who once held sway over much of the Abyss. Their skills as Healers and Assasins were sought over by the forces of light and dark alike. Millennia ago, Abaddon’s forces conquered the lands of the Segnale and commanded them to subjugate themselves to his will. They fled to Haran, and though they did not pledge their loyalty
to Haran or The White Lady (Otherwise known as Trieste), their hatred for Abaddon runs deep. Thier magic is vampiric in nature. ‘From blood we take, from blood we give,’ they say. Some follow the path of the Assassin, others the path of the healer. Whichever way they choose, they are some of the most deadly creatures in this world or the other.”
Author’s Note
Before any of you read this, I’d like to point out a few things. Even though some of you may not find this guide of mine entirely agreeable, however that is completely understandable. I write this guide out of Logical reason and Personal experience(s). However biased and unreliable you think this guide may be, feel free to point out any mistakes you may have come across or anything you do not agree with. I accept Constructive Criticisms, but I will not abide by any irrational and unreasonable comments that do not provide any feedback, so please do not bother posting them here.
I take comfort in the fact that I know that plenty of people will find this information useful and will be sure to help them with their journey in 2Moons.
- I will make plenty of corrections if necessary.
- This guide has plenty of information, so I warn those of you who do not like to read long, detailed pieces of information, this guide has plenty of information.
- Please refer to the Table of Contents to find your way through or to quickly search for a specific piece of information without scanning the entire thing.Table of Contents
Introduction to the Segnale
Segnale – Pros and Cons
Curse-Based Skills
Physical-Based Skills
Buffs and Heals
Blood Hit or Evil Crow?
Attributes and Potential Builds
Training Guide & Nunvice Dungeon
PvP tips - Do’s and Don’ts
Introduction to the Segnale
As some of you may be wondering, what is a Segnale?
If you’ve heard of them before, you will know that the Segnale are (They appear as females) well recognized as the Healer and Support class in 2Moons.
They are very well preferred in parties because they can:
- Buff
- Revive
- Heal
In case you didn’t know, they can also fight as well. Their weapon of choice is called the Blood Whip. I might as well say this now, the top three most useful and powerful skills of the Segnale are:
1. Curse Field [Lv. 59]
2. Evil Crow [Lv. 66]
3. Blood Hit [Lv. 20]
Perhaps the three worst skills you will find to be the most useless will be:
1. Ruins Skull [Lv. 1]
2. Evil Scythe [Lv. 8]
3. Evil Spear [Lv. 47]
(I will explain these spells and why they are listed in this particular order in greater detail further on in this guide. If you wish, you may skip right to it. Please refer to the table of contents.)
Segnale - Pros and Cons
Segnale? To be or not to be? Well, that is no longer in question.
Why choose the Segnale – Otherwise known as the Queens of Convinience
The top three
1. Segnales are an absolute must for higher level parties [Lv. 55+] and I cannot stress that any further. A party training in Crespo (The map found after ‘Frozen Valley of Vengeance’ Lv. 55+) that has at least one Segnale will have each member’s survivability rate increased significantly, especially if the factors are not going well in everyone’s favour.
2. People may fight over you! This may certainly happen to any one of you Segnale users: guilds and parties that come across an available Segnale may (This has happened to me one too many times) certainly ask, maybe even go as far as to pester you about joining them. Why? Because they need you! So for the attention-starved, this may be the class you’ve been waiting for! Parties will certainly depend, perhaps even rely on you. Don’t let them down!
3. Segnales have excellent buffs/heals that you will get later on that will instantly give benefits to the entire party. Hyper Heal level 10 will instantly regenerate 4254 hitpoints of every member of the party and with only a convenient 5 second cooldown. That certainly will save plenty of money for everybody, as potions are very expensive. There are plenty of other benefits as you will read later on.
Why NOT choose the Segnale – Otherwise known as Pains in the bosom
The top three
1. If you are looking for some “Ownage” PvP character, the Segnale comes out as one of the best later on in the game. They are the weakest class from 1-50. Perhaps the biggest problem with them is that they are in fact, easily stun locked. However self-explanatory that may be, needless to say that in combination with their spells and their tendency to be stunned therefore makes them: easily stunned. Here’s how it works. Segnales absolutely do not have very much chance in PvP duels from levels 1-50. Their bread and butter skill, Blood Hit is easily interrupted in the middle of casting. Not to mention that it also takes about 3/4 of a second to cast, meaning that you will be stunned before you can even land a single hit. (That is too long! - Longer than the average cast time) Blood Hit is what Segnales rely on most of their damage for. Their other skills, Backdraft, Dread Nail and perhaps even Blood Spear, even though they cannot be interrupted while casting, they do not deal a substantial amount of damage to stun the enemy, while they cast high damaging spells that easily hurt you. (Please refer to the Segnale PvP section for more information.)
2. They do NOT have any spells that have an Area of Effect (More commonly known as AoE) until level 59 (Curse Field) which you will find to be a terrible inconvenience. Technically, Blood Spear, which you get at level 47 is indeed an AoE, however, you will find that is fairly useless for AoE parties as the explosion range is not very great, and the stab across is not guaranteed to hit every target. Not to mention that it is very weak! (Will be explained in greater detail)
3. Among the six characters, the Segnale is the most difficult to train from levels 1-40. From one to twenty, it is very difficult and you will have trouble without the Blood Hit. Once you get it though, you will start leveling faster. (Check the Leveling guide). Compared to the other classes, Segnales do not have any useful spells at this point, therefore expect some VERY slow leveling before you hit level 34. Do not be surprised if other classes level up faster than you do.
Verdict: Even though the Segnale may appear to be weaker during the lower levels, I assure you, Segnales will become very strong later on in the game. Patience and persistence is key, as to this you will reap great rewards.
Segnale Skills
In this section, you will find out every skill, ranked in order. It will explain the usefulness of each skill, whether if it is interruptible or not, and it’s overall rank. The cast time determines how long it takes for the skill to do some damage. (Immediately after casting)
Note: I will leave out some other insignificant skills due to space reasons. I am limited to only 16 000 characters, therefore I shall only explain the ones I believe that are needed the most. If you have any questions, feel free to ask and I will reply as soon as it is possible.
Curse-Based Attacks
These attacks listed below are Curse-Based, which means that their damage cannot be increased with any attributes (SPR, etc.) Their damage can only increased by:
- Curse mastery
- Curse rings (Cannot be increased by magic damage rings)
- Weapons that add curse-related damage
- Leveling up the skill itself
Wondering how I could tell whether these were curse based or not? If you don’t believe me, try them on the Frikzhan Lord. (Physical-Resistant, Vulnerable to Curses.) All the physical skills of the Segnale did 200 damage or less, all the curse based listed below did 1000 damage and above.
Ruins Skull [Lv. 1]
- Your very first damage-attack. It is the weakest spell you have – Maxed at level 5, it will only do about the same damage as Level 1 Backdraft. Do not bother wasting your skill points on this spell.
Cast time: Slow
Cooldown: Very fast
Interruptible: Yes!
Usefulness: Useless
Overall grade: F
Backdraft [Lv. 14]
- This spell can be rather powerful, deals approximately around 1000 damage at level 5 (Maxed). It cannot be interrupted while casting. Useful for use in combos. Has a short cooldown. Has a very long range (Useful for kiting). However, you will begin to use this spell less and less as you progress through the game – You will find that the damage dealt is not often high enough. Use it for a quick knockback.
Cast time: Fast
Cooldown: Very Fast
Interruptible: No!
Usefulness: Useful! (May not deal a high enough damage)
Overall grade: B
Dread Nail [Lv. 35]
- A 3-hit curse-based attack. It’s ability to slow down the enemy (Like Death Scythe) does not last long enough, which makes it unreliable. The good thing about this spell is that while you cast it, you cannot be made to flinch therefore it is uninterruptible. This spell is like Backdraft, the damage dealt is not too significant so you may not use this spell very often later on in the game.
Cast time: Very fast
Cooldown: Slow
Interruptible: No!
Usefulness: Since it is not Damage-Based, it is not good for PvP despite the fact it cannot be interrupted. Makes a good combo with Blood hit.
Overall grade: C+
Curse Field [Lv. 59]
- I guarantee that this will be your favorite spell for the entire game. Some may argue that Evil Crow is better, oh but trust me, when the calculations are done, AoE is better than a spell that only hits a single monster. According to the skill calculator, level 10 Curse Field deals around x4000 curse damage to every monster in the surrounding area. Curse field creates the biggest Area of Effect in the entire game, not to mention the fact that it lasts for 10 whole seconds after casting which means anything in that area will be hit once each second. It always has a 10 second cooldown, which means that when the field is gone, you can immediately cast it again! So do the math, x4000 curse damage multiplied by 10, one for each second the field is up. That means a guranteed 40 000 points of damage! If you have +% curse damage gems in your weapon and have curse mastery maxed, a significant 25% bonus may be applied! 25% of 40 000~ is an approximate 10 000, so you will have a guranteed minimum of a total damage of 50 000. This spell is also excellent for use against melee in PvP! Anything that tries to get near you while you have this field around you is dead! Could someone say, wow?
Cast time: Fast
Cooldown: Can be cast immediately after field is gone!
Interruptible: Who cares!
Usefulness: Hell yes?
Overall grade: A+
Physical-Based Attacks
These attacks listed below deal physical damage. The damage you inflict is determined by your attributes, and many other manipulative factors. (Either STR or DEX, DEX in this case). The damage you inflict with your normal attack and all the rest of the attacks listed below can be determined by ONLY these factors:
- Your enemies’ defense
- Your weapon
- Rings
- Buffs
- Your attributesDeath Scythe [Lv. 8]
- Death scythe possibly has some potential but overall it does not work. It may be a bit stronger than Backdraft when maxed, however it is easily interrupted and the cast time is horribly slow, giving the enemy a perfect chance to stun-lock you. The duration of it’s movement reduction speed remains at one second, therefore this skill is not worth it.
Cast time: Very slow
Cooldown: Slow
Interruptible: Yes
Usefulness: Better than normal attack, worse than any other spell. It’s in between.
Overall Grade: D-
Vampire [Lv. 30]
- A good spell, it deals a considerable amount of damage and will regenerate your HP for a short amount of time. Useful if you do not want to waste your potions. The drawbacks: It is only a one hit spell, even then it is not strong enough. (Other one hit attacks such as Silent Killerredeem themselves through such high damage) This skill goes well in a combination with Backdraft and Blood Hit. The good thing about Vampire is that it cannot be interrupted while casting.
Cast time: Average
Cooldown: 4 seconds (Average)
Interruptible: No
Usefulness: Not recommended for PvP’s but useful for solo because it regenerates your hitpoints.
Overall Grade: B
Blood Spear [Lv. 47]
- I personally hate this skill. Why? It is a complete joke. As your only one of two AoE spells, it is perhaps the MOST useless AoE attack ever created. As a level 47 spell, you would expect it to be stronger than your other spells as this one is new, and much stronger. You are mistaken. It is possibly the third worst/useless spell of the Segnale. I do not know why they created this. It’s area of effect stab and explosion range is not accurate and is not guaranteed to hit every single monster. In fact, it may only hit 1/8 of a group of monsters that you are attacking. You will become frustrated using this spell ALONE in AoE parties, it will not work. Do not bother. You will find this skill to be a dissapointment. The requirement should be made for level 17, not level 47!
Cast time: Average
Cooldown: Very fast
Interruptible: No
Usefulness: O.K. for use in combination with curse field. However, for PvP, DO NOT use this skill. It is not strong enough.
Overall Grade: C- (At least it is stronger than Ruins Skull and Death Scythe)
( this article comes from 2moonsworld.com)

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