Monday, March 31, 2008

Shadow Labs Guide

The only level 70 instance in Auchindoun is also one of the longest 5-man instances in the Outlands.

Shadow Labyrinth will throw some difficult things at you, but it is one of the most fun and unique instances in the game.

Since SL is tuned for level 70 players, you should have a mage or hunter with you to help with crowd control.

To gain access to SL, only one person in your group will need the key from the Sethekk Halls instance.

In SL, the mobs that lead up to the first boss are really pretty easy and shouldn't cause experienced players any problems. The Refectory, though, is filled to the top with mobs, and the larger pulls will need to be wiped carefully. This is where a Shadow Priest comes in really handy. After this area, the mobs once again get easy. Although you will want to kill them in this order for the easiest time: Cabal Summoners, Spellbinders, and then Executioners.

The bosses in SL range from really easy to hard, and here is a breakdown of the different bosses:

1 Ambassador Hellmaw – he is the easiest boss in SL. The only real ability that you need to worry about is the group wide fear ability. Just have your tank DPS and your healer heal and you'll be fine.

2 Blackheart the Inciter – He is harder than Hellmaw. Two of his three abilities are really standard, such as the Warstomp that does about 2000 damage and a random charge on any random group member. But the third one is where the fight gets good, about every minute or so, he will mind control every member of the group for 15 seconds. You will not have control and you'll all start attacking each other. Most of the time, there will be really poor damage done, and the only thing you need to worry about is your healer running out of mana. The rest of the fight is pretty easy, but his group mind control ability will have you all laughing.

3 Grandmaster Vorpil – This boss only has two real attacks that you will need to watch for. He has a Shadowbolt Volley that will hit all group members for 2000 damage, but is healed easily. He can also teleport everyone in the group to the same spot and then immediately does a Rain of Fire. As long as everyone gets out of the way quickly, it doesn't do much damage. The main problem with him is that he has voidwalkers that will spawn from 4 portals and creep toward him. You will have to wipe them pretty quickly.

4 Murmur – This is a truly unique boss that can't move from his starting location. He has three main abilities and hopefully, you'll only see two of them. First is a debuff called Murmur's Touch. This ticks down to zero and then the player explodes doing 2000-3000 damage to himself and everyone around him, as well as silencing everyone for 5 seconds. This boss also does a sonic boom with a long cast time that will be noted by very huge waves around the boss. When it hits, everyone will have their HP and movement speed reduced to 90%. When you see this one being cast, everyone should run out and then back in when it is over. The third one, is Resonance. This does 2000 damage, but also puts a debuff on that increases the nature damage taken by 2000, so his next cast will do 4000 damage and no one survives the last one. He only uses this one when no one is in melee range, so make sure that someone is at all times.

Overall, SL can be really fun with the different types of mobs and bosses. Just like with any other instance though, make sure that your group knows it's jobs before you head in to avoid any problems.

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Karazhan Attunement Guide


Karazhan Attunement (Key) Guide

You have to be level 70 before you can get attuned with Karazhan. There is a specific order that you need to do the instances in to get attuned, and I'll take you through them step-by-step in this guide.
Here is the instances listed in the order that you need to do them:



1 Mana tombs (you need to loot the key in Sethekk Halls)
2 Sethekk Halls (loot the key to Shadowlabs)
3 Shadow Labyrinth (get the 1st key fragment)
4 Steamvaults (get the 2nd key fragment)
5 Botanica (get the 1st key half for arcatraz attunement)
6 Mechanar (get the 2nd key half for the arcatraz attunement)
7 Arcatraz (get the 3rd key fragment)
8 Old Hillsbrad Foothills (get attuned to Black Morass)
9 Black Morass (to combine the 3 key fragments into the Kara Key


Here are the steps that you will need to take for these instances:

1 Fly to either Duskwood (Alliance) or the Swamp of Sorrows (Horde) and then ride to the Deadwind Pass. Here you will find Karazhan. (If you can't find it, Thottbot it for a map that will show you where to go.) Then, you go to the big building and talk to the NPC. He will give you 2 quests to do, accept both of them and go do them. After you get them done, he'll give you a third quest, which is the first part of the chain.

2 Fly to either Southshore (Alliance) or Tarren Mill (Horde) and ride over to where he sends you. (Once again, if you can't find it, Thottbott it.) This NPC will send you to Shatt'rath and the NPC there is in the middle of Shatt'rath. He will then give you the quest for the first key fragment, which is in the Shadow Labryinth.

3 **NOTE: this step can actually be skipped if you know someone with a Shadow Labyrinth key. If not, to get a Shadow Labyrinth key, you have to loot the key from the last boss in Sethekk Halls, but to be able to loot it, you need to have done the Mana Tombs. So, start with the Mana Tombs and then do Sethekk Halls which will get you attunded to Shadow Labyrinth.

4 Go do this instance and get the first key fragment then turn in the quest. Accept the next quest for the second and third part of the key fragments.

5 Go do the Steamvault and get the second key fragment.

6 **NOTE: this step can be skipped if you have a friend with the Arcatraz key, or a rogue with high lockpicking skills. If not, fly to Area 52 in Netherstorm and accept the quest there.

7 Go do that quest for the third key fragment.

8 Run through Old Hillsbrad Foothills in order to get attuned for Black Morass.

9 Combine the 3 key fragments into the Karazhan key after beating the Black Morass event.

You are now Karazhan keyed!
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Friday, March 28, 2008

SV Fishing Tourney Guide

WoW Fishing Guide to the Stranglethorn Vale Fishing Extravaganza

Doing well at the Stranglethorn Vale Fishing Extravaganza is hardly about luck. The same people often win several times, so obviously there are some things that a player can do to increase his or her chances of catching a lot of fish.

These practices should help increase the amount of fish that you can catch. If you get good enough at them, you might even win the SVFE sometimes.
Finding a Good Spot

There is a spot on the STV east coast that you can use to catch a lot of fish quickly, especially if you are the only one in that area. It’s around 41,58. You can spot it because there are two tastyfish spawns within thirty yard of each other. If you get really lucky, you might be able to fish one until it runs out, go to the next one, and then return to the first one when the second runs out.

Fish by Yourself

You will also increase the number of fish that you are able to catch by fishing by yourself. Remember that tastyfish spawns only have four or five drops a piece. If you have caught half of the fish in one spawn and someone else approaches you, then it’s time to move on. You don’t need to waste your time fighting someone else over a fish. Any time that you waste means that you are catching fewer fish. When other people come to the tastyfish spawn that you are using, they are doing both of you a disfavor. Just move on and find a new spot where you can catch all of the fish by yourself.

Get a Good Angle

A lot of people find that they frequently get the “your cast did not land in fishable water” message, especially when they are trying to fish in one of those cramped spots along the shoreline. A lot of people get frustrated and give up, but these are a great source of fish. If you can get good at hitting these spots then you will have an advantage over the other players. Try positioning yourself so that there is as much water in front of you as possible. If you find that you still can’t hit the right spot, then try moving into the water.

Take the Time to Line Up Correctly

Taking the time to line up correctly is often the difference between casting a good line and missing your mark. Try not to be in a rush. Yes, this competition is a race against the clock, but you will be rewarded for catching the most fish not for throwing your line the most. Line yourself up well and you will hit your mark more often, which means that you will be catching more fish. Plus, as you continue to develop good form, you will become quicker at lining yourself up properly.

There is a lot of competition for the SVFE, but that doesn’t mean that you can’t become the top competitor. By following these simple guidelines you should be able to increase the amount of fish that you catch.

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Midlevel Fishing Guide

World of Warcraft Midlevel Fishing Guide For Midlevel Characters

These WoW user submitted guides are becoming extremely popular and the best part about them is the fact that I can not read everyone's minds when it comes to finding guides for this website. Everyone has their own unique way of doing things in-game and this is just another FANTASTIC guide from Sheytan who has put this to the test. Ok, ok...I'll quit boring you now, read the guide below...

I have noticed several guides online for fishing. Most have been for high level characters fishing in places you can't reasonably get to until your level 50+.


I've done some research on my own to find out the best places to
fish for "money fish". This is done from the perspective of a level 31 horde character.

There is alot of money to be made in
fishing. Maybe not as fast as other professions but steady income with just 30 minutes to an hour of your playing time. It is also one of the cheapest professions to make money with.

I also recommend getting your cooking skill up as you get your fishing skill up. Several fish sell better when cooked. Raw Sagefish and Deviate Fish are the main midlevel money fish that require cooking.


First, you should go to a fishing trainer in your city. I suggest fishing in the waters there because it is safe, no threat of anything attacking while you are leveling up your fishing skill. Thunder Bluff has a pond, Org has a pond and you can fish in the sewers of Undercity. Level your fishing up to 75. You will miss a few at first and the fish will be "throw aways". Retrain.


At this time I suggest either buying a fishing enchant to your gloves or investing a few silver in a fishing pole that will give you +fishing. The following is a list of fish and where to find them. I fished most places until I caught 35 fish and recorded what I caught. It took me apx. 15 minutes to catch 35 fish. The exceptions are for places that you need to fish the schools to benefit.


Deviate Fish: Can be sold raw but sell much better when cooked. They require mild spices. They are the fish that cause a "flip out" effect, turning you into a pirate or ninja. Cooked ones on my server bring from 1g-4g. Most of the time I can sell 5 for 1g.


Lushwater Oasis - caught 10 Deviates, 25 Throw Aways. Usually at least 2 schools.Stagnant Oasis- caught 11 Deviates, 24 Throw Aways. Usually 3 schools.The Forgotten Pools- caught 9 Deviates, 26 Throw Aways. Usually 1 school.Wailing Caverns- 19 Deviates, 16 Throw Aways. No schools. (WC has more drops of the Deviates but it is dangerous to fish these waters. It took me an hour to catch 35 fish due to being constantly attacked)


Firefin Snappers: Used in Alchemy for fire spells. These sell really well. Mine are usually sold within an hour of putting them up in AH. I get 1g50s for a stack of 20 on my server.
Blackwolf River in Windshear Crag: They will not drop unless you fish from the schools. They are called Oil Spills. There are also schools of Floating Wreckage in this river that are worth fishing. Usually 12 schools yeilding apx 45 fish. Usually 5 schools of Floating Wreckage.The Zoram Strand: Caught 3 Firefin Snappers, 13 Oily Blackmouth, 19 Throw Aways.Booty Bay: Caught 7 Firefin Snappers, 4 Oily Blackmouth, 24 Throw Aways.NorthWatch Hold: Thottbot says you can catch Firefin Snappers here. I have never seen one there. You have to go to Dreadmurk Coast to find one school and the creatures there are lvl ?? to my 31 mage.


Oily Blackmouths: These are used in Alchemy and Enchanting. I usually get around 1g for a stack on my server.


The Merchant Coast: Start at Ratchet and go all the way up the coast till you reach the end of Northwatch Hold. (If you are an herbalist you will also be able to farm a stack of Stranglekelp while doing this) Usually 7 schools yeilding apx 23 Oilyblackmouths, 3 Floating Debris schools.The Zoram Strand: caught 13 Oily Blackmouths, 3 Firefin Snappers and 19 Throw Aways.


Raw Sagefish: These fish sell best when cooked. They require mild spices. When eaten they restore both health and mana, very useful to mana using classes. They also give a "well fed" buff.
Hillsbrad Foothills in the river just down from Tarren Mill: I go from the bridge in the road leading to Tarren Mill until I reach the end of Alterc Mountains. I would not suggest going beyond the small waterfall just past the bridge. You will be in Southshore before you know it with lvl ??'s killing you. There are snapjaws in the water but they will not attack unless you do. (Also a good place for herbalists to gather liferoot) There are usually 7-10 schools yeilding apx 50 fish.


Stonescale Eel: These are typically caught in high level places. The reason I add them in this guide is because if you are lucky you can find 2 schools of them in Booty Bay. These have brought me upwards of 5g for stacks of 10.


Using just one hour of my game playing time per day typically gives me 10-20 gold from fishing. It may not seem like a lot but it adds up and will definately help you save up for that mount money or special weapon you want!


Good luck, SheytanEarthen Ring


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Enchanting Facts Guide

World of Warcraft Enchanting Facts

I, personally, do not do any enchanting at all. I will start after reading thru these tidbits here as this guide gives just enough information to get started and be on the right path to making a lot of World of Warcraft gold with enchanting!

Enchanting should always be on your alt not your main guy. --Why? Well your main guy will be your beginning gateway to green items and your main
source of income till you get higher in levels/skills

Invest in bank space and big bags.--Enchants requires a lot of reagents, so space is a must.

Every item you get should be sent to your alt for disenchanting. -- if selling items is how you make
your money like me, then send items that will disenchant for useful reagents for higher grade enchants.

Advertise in your capital town that you can enchant-- WTS enchants: +7 Stamina to Bracers, Enchanting items /tell for what you want .. stuff like that...

Let them know that youll enchant again if they need and to have them add you to their friends list. --Build a clientele. Again you're enchanting to make money. So the more people you have wanting enchants the faster you'll make money.

Farm instance often --Since you need an ample supply of reagents you will need a lot of items to disenchant, so farming instances is a must.

Things you can do during the lower levels of enchanting. --Enchant the grey items you pick up along the way. If you dont need the reagents, enchant then sell the item to a vendor and
make some money for it. --If you dont need reagents dont destroy them! offer FREE enchanting to lower level players. This will help build clientele.

Tell them what you want for the enchant. This is your enchanting fee / tip.--Enchanting isnt a big market so YOU'RE the going rate. Tell them what you want for the enchant, but dont say an outragous price. Bear in mind of how much the reagents cost, how important it is for you to skill up, and the potential of a returning customer.--Negotiating is for suckers. This can work both ways. If you think you can hassle someone out of gold then by all means try. But if you lose him or he gets over on you, your lost. Sticking to a firm but fair price will guarantee you money.
This is where people get confused on how to enchant. So Ill break it down both ways and you can decide on what works better.


I. Make people get you the reagents for the enchants!--No point in you wasting your reagents that YOU can use for yourself or guild mates. This will also help you in the future to clear out the AH of reagents for later on... see below..--AH doesnt have the regeant and you do? --->Then add that to your price. Since they cant what the going rate is, you can have a little fun with this and mark it up a bit. Whatever the highest cost for the other reagents needed for the enchant should be your starting point in marking up the missing reagent. Again dont go to high, but high enough to keep the person still wanting the enchant.--AH doesnt have enough of the reagent and you have it. --->Again add it to the cost but give it a small mark up.

II. You supply the reagents for the enchants--You have most of the reagents but are short on another. --->Have them pick it up at the AH. You, for the most part shouldn't be spending money on reagents that you can disenchant things for. --What if want to negotiate?--->Your suppling the reagents you can remind them of that, but be firm let them know that you wont negotiate the price. But keep in mind losing 5g isn't the end of the world so use your best judgement--They think 80g is to high for the enchant.--->Tell them what the price of the regeants are and let them know you added an enchanting fee/tip. Or tell them to look up the price in the AH. Remind them that you are supplying the regeants so unless they want to buy them thats your price.

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Cooking & Fishing 1-300

World of Warcraft Guide: How To Level Fishing and Cooking To 300

If you are like me you have neglected the possibility of leveling up your fishing and cooking skills to level 300. I have recently followed this guide and it has helped me out greatly! I leveled up my fishing and cooking to level 300 together in under 20 hours time. Fishing and cooking are great money makers IF they are totally maxed out at 300.

You need to take these seriously if you really want to have MASSIVE amounts of gold available to you, or you could just go HERE if you don't have the time available to get the gold yourself. Ultimately, the choice is yours!

For fishing, there is no concern over which zone you are working. As long as you can fish that zone, you get the same skill points for catching whatever drops as you can just going for the Small Brilliant Smallfish of the newbie zone. The fact is you could get to fishing skill level 225 without leaving the n00b zone.
Cooking is a different matter. It is like all the other skills besides fishing, once you do so many of the little stuff, it turns gray to you and you no longer get skill-ups from cooking it.


Thus, while you could stay in the n00b zone to catch the 700+ fish to get your fishing skill to 225, you would not be able to follow it with cooking skill ups after lvl 120, which is where Longjaw Mud Snapper (the highest fish you can catch in the beginning zones) turns gray for you.

Now before I go any further, please understand that while it sounds like a fishing class, the cooking is, for me, a necessary adjunct! If you are going to fish, you are leaving serious money on the table by not cooking them up!

Each of the races has a local starting fish-pond (or sea, as the case may be).
Undead: It is the lake east of Brill.
Taurens: The lake just north of Bloodhoof Village.
Orcs, Trolls: The sea just south of Sen’jin Village.
Humans: Start fishing near Goldshire.
Dwarves, Gnomes: North of Brownall Village in western Dun Morogh Night Elves: Can choose the lake south of Dolenaar, the waters in and around Darnassus, or the sea near the boat dock in Rut’Theran Village.

Not surprisingly, each of these starting zones has a fishing trainer right there, directly beside the water in which you are going to fish. There are other fishing trainers scattered here and there, the most curious to me is the Goblin in Iron Forge, standing beside water which cannot be fished. However, since you must start in water’s you can fish, use the start zones as discussed above.

If you are starting late in life, so to speak, it doesn’t really matter where you start fishing. You could even go to the fishing n00b zones for the other faction if you were minded to piss people off just out of principle.

Alternatively, you could grow your fishing with your character by spreading the 20 hours across many levels. In fact, there is a strategy in the Guide that suggests that maxxing your fishing at 150 for level 10 would make you an UBER fighter using just your fishing pole as a weapon.
Now, there is a formula for how many fish you need to catch in order to get one skill point. It is N = 1 + (SkillLevel-75)/25. Roughly, 1 skill point per fish up to level 75 then adding another fish every 25 fish. The formula is approximate, there is an element of random distribution around the calculated number, but it means that you can expect to catch between 1300 and 1500 fish to reach skill level 300.


OK, how am I going to catch 1,500 fish in 20 hours? That is like 75 per hour! Actually, it is more like 100 per hour with an hour for moving from zone to zone, another 3 hours for doing the master fishing/cooking quests and an hour for cooking it all up. 100 fish per hour is very realistic, if you are in waters at or below your level and you use the right bait!

The only thing you have to remember is to use a lure! If you can fish a zone without a lure, you will start by getting a lot of “Your fish got away”. That ruins the 100/hour rate. Try the zone without a lure, if you can cast, then add nightcrawlers or better and you will loose very few fish.

Further, since you are leveling your cooking at the same time, when your bags are full of fish, cook up the most common fish until you get no more skill ups from it. You might, at this time, try mailing off full stacks of cooked fish to your AH mule to see if you can create a market for it.

Here is the program:

Lvl 1-75: fish the shit outta the n00b zone. You can do the whole thing in less than an hour. Just make sure you start by adding Shiny Baubles to your pole every 10 minutes for the first 30 minutes. Now, every n00b zone fishing trainer has a fishing supplies vendor or a Trade goods vendor very nearby who sells cooking recipes. You get the recipe for Brilliant Smallfish or Slitherskin Mackerel. Cooking just the fish you catch will get your cooking skill above 50, which is a necessity before moving on the the next zone.

Lvl 50-125 (yes, there is some overlap here) fish in the zone following your race’s transition zone. Horde go to Ratchet or the Silverpine coast, Alliance, fish Loch Moden, Darkshore or the Westfall coast. Make sure you buy the recipe for either Longjaw Mud Snapper or Rainbow fin Albacore, these are the lvl50 cooking recipes necessary for further skill-ups. Again, the recipes are always available in or near the town closest to the waters in which you can catch the fish. At some time, you will start to catch Bristle Whisker Catfish, which requires cooking lvl 100. If you are not to the right level yet, save the fish until your cooking catches up by cooking the Albacore/Mudsnappers you are also catching. This is the last time your fishing will be ahead of your cooking.
Further, in the second zones mentioned, you will start to catch Oily Blackmouth and Firefin Snapper, fish you can’t cook, but which are “money fish” meaning that you can sell them on AH for sometimes big profit. At one time, Oily’s were bringing 15s. each in IF. When I was learning the economy, way back when I was a n00b, I made my first (smallish) fortune just selling Oily Blackmouth and Firefin Snapper which I had caught using a fish-bot, which I have since abandoned.


Also, for you adventurous Allies, the Money fish of all money fish, Deviates can be caught at this level. If you wanna venture into The Barrens for fishing, go for it. My PvE server often has hated Alliance fishermen in the sacred Horde treasure fishing holes. Sometime, I have taken my NE hunter into Wailing Caverns just for the fishing. Inside the instance, Deviates drop twice as often as outside, however, there are no schools like you find in Lushwater Oasis.

One word parenthetically here. Darnassus, Stormwind, Thunder Bluff and Orgrimmar all have waters you can fish. These waters drop a few Smallfish, lots of Longjaws and some Bristle Whiskers. The spread on the fish levels is too great to rely on the city fishing to get too far cooking, but if you are in town with some time on your hands, you can always drop a line for some skill ups.

Lvl 100-175 Take your pick of zones. The rule of thumb I use is that the third fishing zone will give you the fish which you can eat when cooked which are appropriate for lvl 25-35 characters. Your cooking will be the BristleWhiskers and Tangy clam meat from the Small clams from the sea in the 20-something zones. Also, at this level, you should consider fishing the river in Hillsbrad Foothills., Decrepit Ferry in Silverpine, Mirkfallon Lake in Stonetalon Mts and Mystral Lake in Ashenvale for Sage Fish. You can cook these at skill lvl 80, from recipes sold by every cooking supply vendor and will get health and mana from eating them, plus a super buff for mana users of 3 mana per second for 15 minutes. The sagefish are only caught from the swirls which denote schools of fish. After catching 4-5 fish, the school dissipates and you have to move on the the next. This activity breaks up the monotony of fishing and provides you with a mess of food which your mana users will cherish.

Lvl 150-225 Any where you like, my dear, except Tanaris, Feralas and Azshara. You will be catching Mithril Head Trout and Rockscale Cod, which require a cooking skill level of 175, but which come in abundance now because you are catching 5-6 fish per skill point and don’t need to worry about having enough. Recipes are found here and there, keep an eye peeled whenever you are near a vendor along the seacoast. Also, at this level, you will want to be fishing the Lake in Stranglethorn and the south shore of Lake Loerderon for Greater Sagefish. Same benefits as the regular ones, but more of it and it takes a cooking level of 175 and the recipe is from the same vendor which sold you the junior Sagefish recipe. If you fish the coasts in zones from Dustwallow and Stranglethorn and higher, you will also be catching Spotted Yellowtail, which are the money fish after your master quest. You need skill level 225 to begin cooking them and you will get skillups all the way to 300 from them.

Quest time:

Look it up. The fishing quest takes you all over the world and is time consuming because of the travel. The cooking quest is a gimme after you get the Large Eggs. The Clams you need for it will be falling among the fish you are catching.

Lvl 225+ Time for payback! Over half the fish you catch on your way to 300 will be caught after you become a Master Fisherperson. Your skill is high enough, with bait, to catch the granddaddy of money fish, the Stonescale Eel. It is only available in Tanaris, Feralas and Azshara. The drop rates average 10-15% and the rest of the time you will be catching mostly Yellowtail; Big Clams (10-15%), with their chance for Black, Lustrous or Golden Pearl drops; and some other fish thrown in. The cooking recipe for Yellowtail, btw, is from the goblin vendor in Steamwheedle Port, Tanaris. Also, I have found a small market for cooked Yellowtail. It gives 1335 health points on eating and sometimes fetches 40-50s. per stack on AH. The fish vendors charge 80s. for a stack and some players appreciate the discount, which is all profit to you, albeit not a big one because folks just do not go to AH to buy food. The only better food is the Lobster Stew which gives 2148 health, but the lobster is only caught off the shores of Azshara with a minimum fishing skill of 400! (your maxxed out 300 plus Aquadyamic Fish Attractors).

I have left out some of the more exotic fish. Poached Sunscale Salmon, for example, restores 6 health every 5 seconds for 10 min. You search what you want to cook. Go to Thottbot and knock yourself out.

Summary, fishing is not that difficult. If you are willing to spend almost 2 calendar days staring at the water, you can be the boss! Where does this lead? Why to the Essence of Water, of course. This wonderful commodity fetches 5-8g. each and is most reliably available in the Azshara waters at skill levels ABOVE 400. Once you are maxxed out fishing, your return will be awesome. After the swirls are fished out, you will be catching Stonescale eel, and thick shelled clam, all of which have dollar signs swirling around them.

And since you are fishing, the Cooking should be an automatic!

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1-375 Tailoring Guide


World of Warcraft Tailoring Overview

Leveling Tailoring 1-375 is not an easy task by any stretch of the imagination. It often requires a lot of farming, a lot of patience, and more than a little work, however the rewards are worth the pain. Epic Tailored items are often considered to be some of the best pre-teir 5 gear in the game.
They are a staple for most DPS casters and healing priests. In addiction, tailors can create bags and soul bags to make everyones life easier.

At skill level 350 a tailor can choose to "specialize" or "master" a specific type of tailoring. The options are: Shadoweave, Spellfire, and Primal Mooncloth. While all tailors can transmute all three types of cloth - shadowcloth, spellcloth, and primal mooncloth - specializing allows you to create two pieces of cloth for the material cost of one.

Shadoweave Tailors can create Bind on Pickup epic quality Chest, Feet, and Shoulder items. These items are known as Frozen Shadoweave and their damage bonuses effect Frost and Shadow damage only. If all three are worn you recieve a set bonus that causes your Frost and Shadow damage spells to heal you for 2% of the damage they deal. They can also create 28 slot Soul Bags for Warlocks. These soul bags are not Bind on Pickup and can therefore be used or sold on the auction house.

Spellfire Tailors can create Bind on Pickup epic quality Chest, Belt, and Glove items. The damage bonuses on Spellfire items effect Fire and Arcane damage only. If all three are worn you recieve a set bonus that increases your spell damage by 7% of your total Intellect. They can also craft 28 slot Enchanting Bags. These enchanting bags are not Bind on Pickup and can therefore be used or sold on the auction house.

Primal Mooncloth Tailors can craft Bind on Pickup epic quality Chest, Belt, and Shoulder items. Primal Mooncloth items give healing bonuses. If all three items are worn you will recieve a set bonus that allows 5% of your mana regeneration to continue while casting. They can also craft 20 slot bags. These bags can hold anything, are not Bind on Pickup and can therefore be used or sold on the auction house.

Leveling WoW Tailoring


The following is a list of which items you should craft at what level so as to gain the most skill points from the fewest materials. Unless otherwise noted, all listed recipes are learned from a tailoring trainer. Recipes marked with a * require special action to acquire, such as buying off a vendor, off the auction house, or farming for.

  • Levels 1-50 - Bolt of Linen Cloth
  • Levels 50-70 - Linen Bags
  • Levels 70-75 - Reinforced Linen Cape
  • Levels 75-105 - Bolt of Woolen Cloth
  • Levels 105-110 - Gray Woolen Shirt
  • Levels 110-125 - Double-Stitched Woolen Shoulders
  • At skill level 125 train Expert Tailoring
  • Levels 125-145 - Bolts of Silk Cloth
    *Note: To get to 200 Tailoring you will need at least 175 bolts of silk cloth. Make all of these now.
  • Levels 145-160 - Azure Silk Hood
  • Levels 160-170 - Silk Headband
  • Levels 170-175 - Formal White Shirt
  • Levels 175-185 - Bolt of Mageweave
    *Note: Later on you will need at least 90 bolts of mageweave. Make all of these now.
  • Levels 185-200 - Crimson Silk Vest
  • At skill level 200 train Artisan Tailoring.
  • Levels 200-205 - Crimson Silk Vest
  • Levels 205-215 - Crimson Silk Pantaloons
  • Levels 215-220 - Black Mageweave Leggings
  • Levels 220-230 - Black Mageweave Gloves
  • Levels 230-250 - Black Mageweave Headbands
  • Levels 250-260 - Bolt of Runecloth
  • Levels 260-275 - Runecloth Belt
  • Levels 275-280 - Runecloth Gloves
  • *Levels 280-300 - Runecloth Bag - Sold by Qia in Everlook, Winterpring
  • At skill level 300 train Master Tailoring
  • Levels 300-325 - Bolt of Netherweave
    *To get to 375 tailoring you will need at least 430 bolts of netherweave. Make these now if possible.
  • 325-340 - Bolt of Imbued Netherweave
  • 340-350 - Netherweave Boots
  • 350-360 - Netherweave Tunic
  • *360-370 - Imbued Netherweave Tunic - Sold by Arron in Shadowmoon Valley.
    You need to be either neutral with both Scryers and Aldor OR alligned with the Scryers in order to purchase this pattern from the vendor. If you are alligned with Aldor, you can have someone that IS alligned with Scryers purchase it for you, or you can buy it off the auction house.
  • *370-375 - Arcanoweave Boots - Drops in Tempest Keep: The Mechanar.
    The mob called Sunseeker Astromage drops this pattern. While it is possible to reach 375 tailoring by making Imbued Netherweave Tunics, that would require a lot of materials. Chances are you will want to farm The Mechanar for several different tailoring drops, this being one of them.

  • Required Materials
    Material Amount
    Linen Cloth 160
    Wool Cloth 200
    Silk Cloth 760
    Mageweave Cloth 520
    Runecloth 900
    Netherweave Cloth 2160
    Rugged Leather 120
    Knothide Leather 20
    Coarse Thread 75
    Fine Thread 135
    Silken Thread 45
    Heavy Silken Thread 60
    Runethread 80
    Gray Dye 5
    Blue Dye 30
    Bleach 10
    Red Dye 90
    Netherweb Spider Silk
    25
    Arcane Dust 200









    Tailoring Trainers - Alliance

    Tailoring Trainers - Horde

    Apprentice Tailoring

    Lawrence Schneider - Stormwind

    Uthrar Threx - Ironforge

    Erin Kelly - Azuremyst Isle

    Eldrin - Elwynn Forest

    Apprentice Tailoring

    Bown Brisboise - Tirisfal Glades

    Galana - Silvermoon City

    Sempstress Ambershine - Eversong Woods

    Snang - Orgrimmar

    Vhan - Thunder Bluff

    Victor Ward - Undercity

    Journeyman Tailoring

    Sellandus - Stormwind

    Jormund Stonebrow - Ironforge

    Erin Kelley - Azuremyst Isle

    Journeyman Tailoring

    Keelen Sheets - Silvermoon City

    Magar - Orgrimmar

    Rhiannon Davis - Undercity

    Expert Tailoring

    Georgio Bolero - Stormwind

    Expert Tailoring

    Josef Gregorian - Undercity

    Meilosh - Felwood

    Artisan Tailoring

    Meilosh - Felwood

    Timothy Worthington - Dustwallow Marsh

    Artisan Tailoring

    Meilosh - Felwood

    Daryl Stack - Hillsbrad Foothills

    Master Tailoring

    Hama - Hellfire Peninsula

    Master Tailoring

    Dalinna - Hellfire Peninsula

    1-375 Enchanting Guide

    Leveling Enchanting is generally accepted to be one of the more difficult tradeskill tasks in World of Warcraft. This guide is intended to help you make sense of the process and know in advance what you are going to need to succeed.

    You gain skill points in Enchanting from two different things:
    Disenchanting a green, blue, or purple item, and Enchanting your armor with the Enchants that you have learned. When you Disenchant an item it destroy that item and give you some kind of enchanting reagent.
    The reagent Disenchanting yields is dependent on the level and quality of the item being disenchanted.

    Green Items typically only disenchant into the following. Occasionally they will yield a shard but its unlikely and shouldn't be counted on.
    Blue items are more likely to disenchant into a shard but they are not commonly found in the world and are typically better off sold on the auction house or worn. Epic quality items will not be considered in this guide, as it is unlikely you will disenchant any of those to level.
    *Note: The level requirement indications on these are not YOUR level, they are the item level of the item you are disenchanting.
    Dusts and Essences

    Levels 1-10: A small amount (1-3) of strange dust or a lesser magic essence.Levels 11-15: A large amount of strange (4-5) dust or a greater magic essence.Levels 16-20: A large amount of strange dust or a lesser astral essence.Levels 21-25: A small amount of soul dust or a greater astral essence.Levels 26-30: A large amount of soul dust or a lesser mystic essence.Levels 31-35: A small amount of vision dust or a greater mystic essence.Levels 36-40: A large amount of vision dust or a lesser nether essence.Levels 41-45: A small amount of dream dust or a lesser eternal essence.Levels 46-50: A large amount of dream dust or a lesser eternal essence.Levels 51-55: A small amount of illusion dust or a greater eternal essence.Levels 56-60: A large amount of illusion dust or a greater eternal essence.Levels 61-65: A small amount of arcane dust or a lesser planar essence.Levels 65-70: A large amount or arcane dust or a greater planar essence.
    Shards

    Levels 1-20: A small glimmering shard.Levels 21-25: A large glimmering shard.Levels 26-30: A small glowing shard.Levels 31-35: A large glowing shard.Levels 36-40: A small radiant shard.Levels 41-45: A large radiant shard.Levels 46-50: A small brilliant shard.Levels 51-60: A large brilliant shard.Levels 61-65: A small prismatic shard.Levels 65-70: A large brilliant shard.
    This guide will primarily focus on how much of each enchanting reagent you will need at every stage of enchanting to level it all the way up. The recipes required are ones that are trained from the enchanting trainer OR sold on a vendor.
    As often as possible shards will not be used as they are much harder to come by. How you aquire items to disenchant is completely up to you. You will find them as quest rewards and as random drops. If you have a lot of
    gold you can buy them off the auction house.
    Required Regeants
    Below is the estimated amount of each enchanting reagent that you will need to get to 375 enchanting.

    Strange Dust - 180Soul Dust - 90Vision Dust - 170Dream Dust - 320Illusion Dust - 150Arcane Dust - 650Lesser Magic Essence - 15Greater Magic Essence - 25Lesser Astral Essence - 25Greater Astral Essence - 2Lesser Mystic Essence - 25Greater Mystic Essence - 2Lesser Nether Essence - 15Greater Nether Essence - 25Greater Eternal Essence - 8Greater Planar Essence - 100Small Brilliant Shard - 4Large Brilliant Shard - 8Large Prismatic Shard - 130Shadowgem - 1Irridescent Pearl - 1Black Pearl - 1Golden Pearl - 1Nightmare Vine - 10Imbued Vial - 10Primal Might - 1Copper Rod - 1
    Silver Rod - 1Golden Rod - 1Truesilver Rod - 1Arcanite Rod - 1Fel Iron Rod - 1Runed Arcanite Rod - 1Adamantite Rod - 1
    Enchanting Leveling Tactics

    What follows is the fastest tactic for leveling enchanting. It assumes that you already have all the required enchanting materials. If you're leveling enchanting while you're leveling up your character, however, obviously you aren't going to have all the required materials.
    Don't worry, just disenchant the items you find and when you have a stockpile of enchanting materials, reference the guide for how best to use them to maximize your enchanting leveling.
    Disenchanting the items will give you skill points as well! Below the Leveling Tactics guide you will find a list of enchanting vendors and trainers where you will learn the required recipes. Enchants marked with a * need to be purchased from a vendor.

    1-50 - Disenchanting green quality items (save all your dusts/essences!)
    At level 50 train all new available recipes and learn Journeyman Enchanting. Buy a Copper Rod from a Trade Goods Vendor and make a Runed Copper Rod. You will need to go back to the enchanting trainer often to learn new available recipes.

    50-75 - Enchant Bracer: Minor Health*Note: You can re-enchant the same piece of armor over and over again.

    75-85 - Enchant Bracer: Minor Deflection

    85-100 - Enchant Bracer: Minor Stamina

    100-101 - Runed Silver Rod

    101-105 - Enchant Bracer: Stamina

    105-120 - Enchant Bracer: Minor Agility

    120-125 - Enchant Shield: Minor Stamina

    At level 125 train Expert Enchanting.

    125-130 - Enchant Shield: Minor Stamina

    130-150 - Enchant Bracer: Lesser Stamina

    150-151 - Runed Golden Rod

    151-160 - Enchant Bracer: Lesser Stamina

    160-165 - Enchant
    Boots: Lesser Agility

    165-185 - Enchant Bracer: Spirit

    185-200 - Enchant Bracer: Strength

    200-201 - Runed Truesilver Rod

    201-205 - Enchant Bracer: Strength

    205-225 - Enchant Bracer: Greater Defense

    At 225 train Artisan Enchanting*Note: The Artisan Enchanting Trainer is located inside of an instance. Gather up as much enchanting materials as possible before you visit him, as you will need to level 225-250 while inside of the instance in order to learn all available recipes.

    225-235 - Enchant
    Gloves: Agility

    235-245 - Enchant Chest: Superior Health

    245-265 - Enchant Bracer: Strength

    From 265 onward recipes acquired from vendors will be used.

    *265-290 - Enchant Shield: Greater Stamina

    290-291 - Runed Arcanite Rod

    *291-300 - Enchant Cloak: Superior Defense

    300-301 - Runed Fel Iron Rod

    301-305 - Enchant Cloak: Superior Defense

    305-315 - Enchant Bracer: Assault

    315-325 - Enchant Cloak: Major Armor

    325-335 - Enchant Chest: Major Spirit

    *335-340 - Enchant Shield: Major Stamina

    *340-345 - Superior Wizard Oil

    345-350 - Enchant Gloves: Major Strength

    *350-351 - Runed Adamantite Rod

    351-360 - Enchant Gloves: Major Strength

    *360-370 - Enchant
    Ring: Striking

    *370-375 - Enchant Ring: Healing Power

    Enchanting Vendors - (the ones you need for this guide)
    Mythrin'dir (A) - Darnassus. Sells Enchant Shield: Greater StaminaDaniel Bartlett (H) - Undercity. Sells Enchant Shield: Greater StaminaLorelae Wintersong (A,H) - Moonglade. Sells Enchant Cloak: Superior DefenseMadame Ruby (A,H) - Shattrath . Sells Enchant Shield: Major Stamina and Formula: Superior Wizard OilEgomis (A) - The Exodar. Sells Formula: Superior Wizard OilLyna (H) - Silvermoon City. Sells Formula: Superior Wizard OilRungor (H) - Terokkar Forest. Sells Formula: Runed Adamantite RodVodesiin (A) - Hellfire Peninsula. Sells Formula: Runed Adamantite RodYthyar (A,H) - Karazhan. Sells Enchant Ring: Striking (requires The Consortium - Revered)Almaador (A,H) - Shattrath. Sells Enchant Ring: Healing Power (requires The Sha'tar - Revered)

    Enchanting Trainers - Alliance
    Apprentice EnchantingBetty Quin - StormwindThonys Pillarstone - IronforgeTaladan - DarnassusKudrii - Exodar
    Journeyman EnchantingLucan Cordell - StormwindGimble Thistlefuzz - Ironforge
    Expert EnchantingKitta Firewind - Elwynn ForestNahogg - Exodar
    Artisan EnchantingAnnora - Uldaman
    Master EnchantingAsarnan - NetherstormHigh Enchanter Bardolan - Shattrath CityJohan Barnes - Hellfire Peninsula
    Enchanting Trainers - Horde
    Apprentice EnchantingJhag - OrgrimmarMalcomb Wynn - UndercityDolothos - SilvermoonMagistrix Eredania - Eversong Woods
    Journeyman EnchantingGodan - OrgrimmarLavinia Crowe - UndercitySedana - Silvermoon City
    Expert EnchantingHgarth - Stonetalon Mountains
    Artisan EnchantingAnnora - Uldaman
    Master EnchantingAsarnan - NetherstormShattrath City - High Enchanter BardolanFelannia - Hellfire Peninsula
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    1-375 Engineering Guide

    Engineering Overview

    Engineering is the profession that will allow you to use all of the “cool toys”. Yes it is expensive to level. Yes, another profession may help you get further in PvE, but it is one of the coolest professions to have. Engineers get access to everything from Rocket Launchers, to Deathrays, to Shrinkrays, to little gadgets that turn other players into chickens (I mean, how cool is that?!). Did someone on your team die? Use Jumper Cables to resurrect them! Are you deep in an instance and need to repair your gear? Drop a repair bot! For the player that just needs to have cool tricks up their sleeve, Engineering is the way to go.
    Specialization – Goblin Engineering and Gnomish Engineering
    At skill level 200 an Engineer can choose whether they want to specialize in Goblin Engineering or Gnomish Engineering.
    Goblin Engineers get access to all the cool bombs and guns. They have a bit of an advantage in damage done, but also have a high likelihood of hurting themselves while attempting to hurt others! If you like big bombs and big guns and living on the edge, Goblin Engineering is probably for you.
    Gnomish Engineers get access to the neat toys and tricks. Gnomish engineers have a bit of an advantage in crowd control and escaping. Occasionally though, this plan can backfire having detrimental results. If you like being an unstoppable little pest with all kinds of neat tricks, Gnomish Engineering is probably for you.
    Below is a guide for how to level your engineering 1-375 the quickest and easiest way possible. The material amounts needed are a close estimate. Overbuying would probably be in your best interests. In the “notes” category you will find directions on how many crafted items to save for later recipes. The rest can be sold to a vendor or on the auction house for a decent profit in many cases. Enjoy engineering, and on with the leveling!


    Material Amount

    Rough Stone 90
    Course Stone 80
    Heavy Stone 75
    Solid Stone 90
    Dense Stone 50
    Wooden Stock 10
    Weak Flux 30
    Heavy Leather 50
    Wool Cloth 10
    Mageweave Cloth 10
    Runecloth 35
    Copper Bar 55
    Silver Bar 10
    Bronze Bar 55
    Iron Bar 20
    Coal 5
    Steel Bar 5
    Mithril Bar 130
    Thorium Bar 340
    Fel Iron Bar 255
    Felsteel Bar 10
    Khorium Bar 70
    Hardened Adamantite Bar 45
    Mote of Fire 35
    Mote of Earth 35
    Heavy Knothide Leather 20
    Deep Peridot 10
    Small Prismatic Shard 10
    Dawnstone 30
    Netherweave Cloth 25

    Level Range Item to Craft/Action Approx. Amt. Req. Notes
    0 Train Apprentice Engineering - Taught by: Gloresse (Silvermoon), Jemma Quikswitch (Ironforge), Sprite Jumpsprocket (Stormwind), Thund (Orgrimmar)
    1-40 Rough Blasting Powder 90
    40-50 Handful of Copper Bolt 10 Keep all
    50-51 Arclight Spanner 1 Keep
    51-65 Copper Tube 18 Keep 10
    65-75 Rough Broom Stick 10
    75 Train Journeyman Engineering Danwe (Silvermoon), Lilliam Sparkspindle (Stormwind), Nogg (Orgrimmar), Trixie Quikswitch (Ironforge)
    75-95 Coarse Blasting Powder 80 Keep 20
    95-105 Silver Contacts 10 Keep all
    105-120 Bronze Tubes 15
    120-125 Small Bronze Bombs 5
    125-145 Heavy Blasting Powder 75 Keep all
    145-150 Big Bronze Bombs 5
    150 Train Expert Engineering Taught by: Roxxik (Orgrimmar), Springspindle Fizzlegear (Ironforge)
    150-175 Fireworks 50
    175-176 Gyromatic Micro-Adjustor 1 Keep
    176-190 Solid Blasting Powder 65 Keep all
    190-195 Big Iron Bomb 5
    195-205 Mithril Tubes 10
    205-210 Unstable Triggers 10 Keep all
    210-225 Hi-Impact Mithril Slugs 15
    225 Train Artisan Engineering Taught by: Buzzek Bracketswing (Tanaris)
    225 Choose Specialization – Goblin or Gnomish Gnomish (Tinkmaster Overspark - Ironforge OR Oglethorpe Obnoticus – Booty Bay), Goblin (Tinkerwiz - Ratchet)
    225-235 Mithril Casings 20 Keep all
    235-245 Hi-Explosive Bomb 10
    245-250 Mithril Gyro-Shot 8
    250-260 Dense Blasting Powder 25 Keep all
    260-290 Thorium Widget 30 Keep all
    290-300 Thorium Tubes 10 Keep all
    300 Train Master Engineering Taught by: Lebowski (Honor Hold, Hellfire Peninsula), Zebig (Thrallmar, Hellfire Peninsula)
    300-310 Fel Iron Casing 40 Keep all
    300-310 Handful of Fel Iron Bolts 60 Keep all
    300-310 Elemental Blasting Powder 45 Keep all
    310-320 Fel Iron Bomb 10
    320-335 Fel Iron Musket 15
    335-350 White Smoke Flare 25
    350-355 Felsteel Stabalizer 5
    355-360 Ultra-Spectropic Detection Goggles 5
    360-375 Khorium Scope 15

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    1-375 Blacksmithing Guide

    Blacksmithing Overview

    Blacksmithing is best combined with the gathering skill of Mining. Through mining a blacksmith can acquire the majority of the materials he needs to level WoW Blacksmithing. Blacksmiths are able to make Mail and Plate armor, as well as weapons of every type. At max. skill level a Blacksmith learns recipes that allow him to craft Epic quality items that are incredible for both PvE and PvP.
    Specialization – Weaponsmith and Armorsmith
    At skill level 200, a Blacksmith can choose a specialty: Weaponsmith, or Armorsmith.
    Weaponsmiths are able to learn recipes that allow them to craft high level Swords, Maces, and Axes.
    Armorsmiths are able to learn recipes that allow them to craft high level Mail and Plate armor.
    Specialization – Hammersmith, Axesmith, and Swordsmith
    At skill level 300, a Weaponsmith can further specialize in his trade. He can choose to become a Master Hammersmith, a Master Axesmith, or a Master Swordsmith. All items crafted from these specialized recipes are Bind on Pickup and can not be traded or sold.
    Master Hammersmiths are able to learn very special recipes for crafting Epic quality maces. They can craft both 1H and 2H maces which are upgradeable. The top end crafted Maces are known as Dragonmaw and Stormherald, respectively.
    Master Axesmiths are able to learn very special recipes for crafting Epic quality axes. They can craft both 1H and 2H axes which are upgradeable. The top end crafted Axes are known as Wicked Edge of the Planes and Bloodmoon, respectively.
    Master Swordsmiths are able to learn very special recipes for crafting Epic quality swords. They can craft both 1H and 2H swords which are upgradeable. The top end crafted Swords are known as Blazefury and Lionheart Executioner, respectively.
    Reputation Recipes – Aldor and Scryer
    Crafters are often faced with the question of which Shattrath faction to align themselves with. For Blacksmiths, this question boils down to: which do you need more? Fire resist, or Arcane resist.
    That's the basics of Blacksmithing in World of Warcraft. We suggest you take your class and playstyle into consideration before choosing your masteries. If you find out later that you chose the wrong path, you can always pay gold to “unlearn” your mastery and choose a new one. Below you will find a guide to how to level your Blacksmithing skill in the quickest and easiest way possible. Enjoy!


    Required Materials

    Material Amount
    Rough Stone 70
    Coarse Stone 20
    Copper Bar 120
    Silver Bar 5
    Bronze Bar 120
    Heavy Stone 150
    Gold Bar 5
    Iron Bar 80
    Green Dye 30
    Steel Bar 380
    Solid Stone 80
    Mithril Bar 150 (+80 if Armorsmith, +60 if Weaponsmith)
    Dense Stone 20
    Core of Earth 10 if Armorsmith, 20 if Weaponsmith
    Thorium Bar 880
    Fel Iron Bar 45 (+160 if Aldor)
    Adamantite Bar 130
    Netherweave Cloth 20
    Primal Water 70 (Aldor only)
    Primal Fire 60 (Aldor only)
    Hardened Adamantite Bar 50 (Scryer only)
    Arcane Dust 220 (Scryer only)
    Large Prismatic Shard 40 (Scryer only)

    Leveling Tactics
    Level Range Item to Craft/Action Amt. Req. Notes
    0 Train Apprentice Blacksmithing - Taught by: Dane Lindgren (Stormwind), Groum Stonebeard (Ironforge), Miall (Exodar), Basil Frye (Undercity), Bemarrin (Silvermoon), Thrag (Thunder Bluff), Ug'thok (Orgrimmar)
    1-25 Rough Sharpening Stone
    50
    25-45 Rough Grinding Stone 20
    45-75 Copper Chain Belt 30
    75 Train Journeyman Blacksmithing - Taught by: Bemarrin (Silvermoon), Miall (Exodar), Rotgath Stonebeard (Ironforge), Snarl (Orgrimmar), Therum Deepforge (Stormwind)
    75-80 Coarse Grinding Stones 10
    80-100 Runed Copper Belt 20
    100-105 Silver Rod 5
    105-125 Rough Bronze Leggings
    20
    125-150 Heavy Grinding Stone 50
    150 Train Expert Blacksmithing - Taught by: Bemarrin (Silvermoon), Bengus Deepforge (Ironforge), Saru Steelfury (Orgrimmar)
    150-155 Golden Rod 5
    155-165 Green Iron Leggings 10
    165-185 Green Iron Bracers 20
    185-200 Golden Scale Bracers 15
    200 Choose Specialization - Armorsmith (Grumnus Steelshaper - Ironforge or Okothos Ironrager - Orgrimmar), Weaponsmith (Bengus Deepforge – Ironforge or Saru Steelfury - Orgrimmar)
    200-210 Solid Grinding Stone 20
    210-215 Golden Scale Bracers 5
    215-225 Steel Plate Helm 10
    225 Train Artisan Blacksmithing - Taught by: Brikk Keencraft (Booty Bay, Stranglethorn Vale)
    225-235 Steel Plate Helm 10
    235-250 Mithril Coif 15
    250-260 Dense Sharpening Stone 20
    260-265 (Armorsmiths) Earthforged Leggings 5
    260-265 (Weaponsmiths) Light Earthforged Blade 5
    265-275 Imperial Plate Belt 10 Trade Thorium Bars (about 80) for the required Imperial Plate recipes
    275-295 Imperial Plate Bracers 20
    295-300 Imperial Plate Boots
    5
    300 Train Master Blacksmithing - Taught by: Humphry (Honor Hold, Hellfire Peninsula), Rohok (Thrallmar, Hellfire Peninsula)
    300 Choose Specialization - Weaponsmiths only. Axesmith (Kilram in Winterspring), Swordsmith (Seril Scourgebane in Winterspring), Hammersmith (Lilith the Lithe in Winterspring)
    300-315 Imperial Plate Boots 15
    315-320 Imperial Plate Chest 5
    320-325 Fel Iron Chain Tunic 5
    325-330 Lesser Rune of Warding 10
    330-340 Adamantite Cleaver 10 Sold by: Aaron Hollman (Shattrath), Arras (Exodar), Eriden (Silvermoon)
    340-350 Lesser Rune of Shielding 20
    350-360 Adamantite Weightstone 20
    360-370 (Aldor) Flamebane Gloves 10 Requires Aldor – Honored
    370-375 (Aldor) Flamebane Breastplate 5 Requires Aldor - Revered
    360-370 (Scryer) Enchanted Adamantite Boots 10 Requires Scryer – Honored
    370-375 Enchanted Adamantite Breastplate 5 Requires Scryer - Revered

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    1-375 Alchemy Guide

    World of Warcraft Alchemy Overview
    Alchemy is one of the most rewarding and profitable professions. Combined with herbalism, it can help you make gold, save gold, and the items produced from it are excellent boons to any class. Leveling Alchemy is fairly straightforward. This guide is designed to help you get from 1 to 375 Alchemy as quickly, inexpensively, and efficiently as possible.
    At skill level 350 (and real level 68) an alchemist my choose to master a certain aspect of alchemy. The choices for Mastery are: Elixir, Potion, and Transmutation.
    Elixir Masters gain the added privilege of being able to create multiple Elixirs and Flasks using only the materials required for one. There is no guarantee that creating an Elixir of Flask will “proc” multiples, but in the event that it does happen, it can create anywhere from 2-5 using no more materials than required for one.
    Potion Masters gain the added privilege of being able to create multiple Potions using only the materials required for one. There is no guarantee that creating an Potion will “proc” multiples, but in the event that it does happen, it can create anywhere from 2-5 using no more materials than required for one.
    Transmutation Masters gain the added privilege of being able to create multiple Transmutes using only the materials required for one. There is no guarantee that Transmuting something will “proc” multiples, but in the event that it does happen, it can create anywhere from 2-5 using no more materials than required for one.
    Recipe Discovery is another privilege enjoyed by alchemists. Any time you use your alchemy skill for transmutes, potions, elixirs or flasks, you have a chance at randomly discovering a recipe off of a specific recipe discovery list. The official word from WoW developers is that recipe discoveries are a “perk” to the class and that there is always a chance that an alchemist will never have a discovery. There is no guarantee. They also state that it is highly unlikely an alchemist will discover more than four recipes in a lifetime. Just a little something to remember: you can't count on them!
    Without further ado, on to the leveling.

    Required Materials

    Material Amount
    Peacebloom 60
    Silverleaf 60
    Mageroyal 20
    Briarthorn 90
    Stranglekelp 50
    Bruiseweed 35
    Wild Steelbloom 10
    Kingsblood 40
    Liferoot 40
    Goldthorn 50
    Khadgar's Whisker 20
    Sungrass 70
    Blindweed 35
    Arthas' Tears 25
    Golden Sansam 80
    Mountain Silversage 30
    Felweed 60
    Ragveil 40
    Dreaming Glory 80
    Nightmare Vine 40
    Empty Vial 60
    Leaded Vial 105
    Crystal Vial 90
    Imbued Vial 100

    Leveling Tactics

    Level Range Item to Craft/Action Approx. Amt. Req. Notes
    0 Train Apprentice Alchemy Taught by: Tel'Athir (Stormwind), Vosu Brakthel (Ironforge), Cyndra Kindwhisper (Teldrassil), Daedal (Azuremyst Isle), Razia (Silvermoon), Whuut (Orgrimmar), Doctor Martin Felben (Undercity)
    1-50 Minor Healing Potion 60 -
    50 Train Journeyman Alchemy - Taught by: Lilyssia Nightbreeze (Stormwind), Sylvanna Forestmoond (Darnassus), Lucc (Exodar), Tally Berryfizz (Ironforge), Camberon (Silvermoon), Doctor Marsh (Undercity), Yelmak (Orgrimmar)
    50-110 Lesser Healing Potion
    60 Use the Minor Healing Potions from earlier
    110-125 Healing Potion 25 -
    125 Train Expert Alchemy - Taught by: Ainethil (Darnassus), Doctor Herbert Halsey (Undercity)
    125-140 Healing Potion 15 -
    140-155 Lesser Mana Potion 15 -
    155-185 Greater Healing Potion 30 -
    185-200 Elixir of Agility 15 -
    200 Train Artisan Alchemy - Taught by: Kylanna Windwhisper (Feralas, Alliance only), Rogvar (Swamp of Sorrows, Horde only)
    200-210 Elixir of Agility 10 -
    210-215 Elixir of Greater Defense 5 -
    215-230 Superior Healing Potion 15 -
    230-250 Elixir of Detect Undead 20 -
    250-265 Elixir of Greater Agility 15 -
    265-285 Superior Mana Potion 20 Purchase recipe from Ulthir (Darnassus) or Algernon (Undercity)
    285-300 Major Healing Potion 15 Purchase Recipe from Evie Whirlbrew (Everlook, Winterspring)
    300 Train Master Alchemy - Taught by: Alchemist Gribble (Honor Hold, Alliance only), Apothecary Antonivich (Thrallmar, Horde only), Lorokeem (Shattrath)
    300-315 Volatile Healing Potion 20 -
    315-330 Sneaking Potion 20 -
    330-350 Super Healing Potion 20 -
    350-375 Major Dreamless Sleep Potion 40 Purchase from Leeli Longhaggle (Allerian Stronghold, Terrokar Forest) or Daga Ramba (Thunderlord Stronghold, Blades Edge Mountains)

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    1-375 Leatherworking Guide

    Leatherworking Overview

    Leatherworkers often double up with the Skinning tradeskill. They can skin beasts that they have slain and use the leather to create armor for themselves and others. Leatherworkers are able to craft an extensive amount of Epic quality armors, both Bind on Pickup and Bind on Equip. They are also able to use Drums – usable items that give short duration group buffs.
    Leatherworking Specialization
    At skill level 200, a Leatherworker is able to choose a specialization. The options are Elemental Leatherworking, Tribal Leatherworking, and Dragonscale Leatherworking.
    Elemental Leatherworkers tend to craft items that increase their resists to different schools of magic. At max. skill level they can make Epic quality Belt, Bracers and Chest called “Primalstrike” that is best suited for Rogues and Feral Druids.
    Tribal Leatherworkers tend to craft items with Intellect and Stamina bonuses. At max. skill level they can make Epic quality Belt, Bracers and Chest called “Windhawk” that is best suited for Balance and Restoration Druids.
    Dragonscale Leatherworkers specialize in crafting Mail armor, as opposed to leather. At max. skill level they can make Epic quality Mail Belt, Bracers and Chest armor of two distinct varieties. The Ebon Netherscale armor is geared towards Hunters and Enhancement Shamans, whereas the Netherstrike armor is geared towards Elemental Shamans.
    Now that you know the basics of leatherworking and what you can do with it, it's time to get started! What follows is a list of the approximate amount of materials that you will need to level leatherworking from 1-375. After that is the order of what you should make, when you should make it, and how much of it you should make. Enjoy!

    Required Leatherworking Materials

    Material Amount
    Light Leather 370
    Medium Leather 590
    Heavy Leather 400
    Thick Leather 670
    Rugged Leather 350
    Cured Heavy Hide 10
    Iron Buckle 5
    Turtle Scale 115
    Wildvine 4
    Cured Thick Hide 2
    Worn Dragonscale 60
    300-375 – Scryer Reputation Path
    Knothide Leather Scraps 100
    Knothide Leather 720
    Rune Thread 100
    Fel Scales 90
    Primal Mana 30
    Thick Clefthoof Leather 200
    Cobra Scales 20
    Primal Earth 15
    Primal Shadow 10
    300-375 – Consortium Reputation Path
    Knothide Leather Scraps 100
    Knothide Leather 680
    Thick Clefthoof Leather 200
    Fel Hide 20
    Rune Thread 70
    Fel Scales 90
    Cobra Scales 20
    Primal Earth 15
    Primal Shadow 50

    Leveling Tactics

    Level Range Item to Craft/Action Approx. Amt. Req. Notes
    0 Train Apprentice Leatherworking -
    1-45 Light Leather Armor Kit 50
    45-55 Handstitched Leather Cloak 16
    55-75 Embossed Leather Gloves
    20
    75 Train Journeyman Leatherworking -
    75-100 Embossed Leather Gloves 30
    100-125 Fine Leather Belt 30
    125-135 Dark Leather Boots 16
    135-155 Dark Leather Pants 25
    155 Train Expert Leatherworking -
    155-165 Hillsman Leather Gloves 10
    165-180 Heavy Armor Kit 20
    180-185 Hillsman Leather Gloves 10
    185-190 Barbaric Shoulders 10
    190-195 Barbaric Harness 5
    195-205 Dusky Bracers 10
    205 Train Artisan Leatherworking -
    205 Choose Specialization – Elemental, Dragonscale, Tribal -
    205-220 Thick Leather Armor Kit 15
    220-230 Nightscape Headband 10
    230-245 Turtle Scale Breastplate 20
    245-250 Dragonscale Gauntlets 5
    250-260 Rugged Armor Kit 10
    260-270 Nightscape Boots 15
    270-285 Wicked Leather Bracers 20
    285-300 Wicked Leather Headbands
    15
    300 Train Master Leatherworking -
    300-310 Knothide Leather 20
    310-320 Wild Draenish Gloves
    10
    320-325 Thick Draenic Boots 5
    325-335 Heavy Knothide Leather 90
    335-340 Thick Draenic Vest 5
    340-350 Felscale Breastplate 15
    350-355 (Scryers) Enchanted Felscale Gloves 5 Requires Scryers – Honored
    350-355 (Consortium) Fel Leather Boots
    5 Requires Consortium – Honored
    355-365 Heavy Clefthoof Boots 10 Requires Cenarion Expedition – Honored
    265-370 Drums of Battle 5 Requires the Sha'tar – Exalted
    370-375 Drums of Panic 5 Requires Keepers of Time - Exalted

    Tuesday, March 25, 2008

    World of Warcraft 5 Points To Better Powerleveling Guide

    I have been adding a lot of different guides that I have found to be very useful to many of you. I have been getting a lot of requests for new wow guides specifically powerleveling guides. I have been searching the internet a whole lot and I have found this short guide to be extremely helpful, especially to new players that can't wait to get to level 60.

    This guide was found on the internet and most of the points made here are really good but I want to make sure that everyone understands that I do not agree with point #4.
    I don't recommend botting as a good way to powerlevel any character and that is what I feel as the only way to really cheat at world of warcraft. I feel that if you think you have to run bots to play then you shouldn't be playing world of warcraft at all! This is my little disclaimer about botting. :)

    Main Principle In Power LevelingDOWN-TIME is your enemy! Down time is defined as either sitting around waiting for manna, waiting for health, or running to and from the graves. How do you minimize down time? By killing that which is WEAKER than you and thus the numerous smaller XP gains will rack up faster than the slower, bulky XP gains. Read on for more.

    POINT ONE: QUESTS ARE BETTER THAN NOT!This has been a big debate in this game. Some people just want to kill and grind without bothering to do quests. But I disagree. I believe that quests are an important component of powerlevelling as they give additional EXP, money, and items. BigDwarf starts the game in Dun Morogh, near an icy field full of lvl 1-3 wolves and such. He immediately runs to the field and starts hammering wolves. He gets to level 3 fast enough, in about 40 minutes, after killing dozens of wolves. He then starts talking to the NPC's nearby that have Yellow "!" (exclamation marks) on top of their heads (a yellow ! means the NPC has a quest for you)

    So BigDwarf talks to an NPC who gives him a quest to kill 15 wolves, and when he does he gets extra exp and extra copper. The problem is, of course, that now BigDwarf has to go back to the fields and kill wolves again. Had BigDwarf taken the quest at the start, he would have greatly increased the efficiency of his character gains and would have the quest completed! Grinding is always good, but the benefits of questing is that you get additional exp for finishing a quest, and cash or valued items.

    POINT TWO: MULTIPLE QUESTS ARE BETTER THAN ONE AT A TIMELearn this lesson now, or waste numerous hours to learn it the hard way. In fact, this is certainly what I would call a key to the game. This principle becomes more profound the more you advance in levels.

    Numerous times I found myself accepting a quest to kill "10 of X monster" that I had already killed 20 of! Its so tempting to do this:
    talk to NPC --> Get Quest --> Do Quest --> Return

    Trust me! Once you get out of the first newbie stage and are past level 5, this approach will slow you down. You want to gain maximum levels, at maximum speed! The right approach, therefore looks like this:
    Talk to all NPC's in the greater vacinity --> Get All The Quests you can muster. Collect quests like candy. Accept them from NPC's, accept them from other players (when you are in a group, players can 'share' quests).

    Quest A may say "Kill 10 of monster X", and Quest B may say "Kill 10 of monster Y". You will find that as you kill monster X, you have to plow your way through several monster Y's. In essence, you are completing two quests simultaneously. Doing multiple quests at once is the only way to fly.

    POINT THREE: MULTI-ZONING
    I play maybe 2 hours at most on any given night. Given the small amount of time I have been able to play my main WoW char, I am doing extremely well, far better and way more efficient than most others for the amount of time I have played. A few days ago, I was in Elwynn Forest with a newbie char doing the missions there. Nearly everyone was human. I was the only dwarf I saw all night. Why? Because all the dwarves were up in Dun Morogh, their own starting region. Because I was already level 9 when I hit Elwynn Forest, I breezed through all the missions there, rapidly gaining EXP.

    At level 9 in Dun Morogh, I left the region because the remaining quests there were either at my level (9), or were a few levels above me. Trying to do quests that are higher levels than you can take many trips to the graveyard, and is not very efficient. I didn't feel like running around trying to find a team, so I left the region and headed for Elwynn Forest.

    I quickly did the primary missions in Elwynn Forest, jumped to Westfall and did several quests there, until the only quests left were orange and red ones. Rather than wasting time doing an orange quest (a quest 2-3 levels higher than me), I simply returned to Dun Morogh at level 14, and finished up all those level 9-12 quests. I cant tell you how fast you can level by doing quests 2-3 levels beneath you (green ones), rather than 2-3 levels above you! Every 6 levels or so, you should be leaving your current zone, and taking the quests in the neighboring zone. But make sure you dont wait too long! If you wait until level 20 as a human to go do the Dwarf Quests in Dun Morogh, you wont get hardly any exp for them because everything you kill will be a gray.
    A powerleveller is someone who maximizes quest EXP. Killing things 2-3 levels beneath you gives smaller amounts of EXP per kill, BUT you can rack it up so much faster. It was awesome last night as a level 17 priest being able to tank my way through a level 13 cave solo while everyone else was grouping up. They may have wondered, "what is this guy doing here? He isn't getting any exp for this." Wrong! A level 17 gets about 40 EXP per kill on level 13 critters. And I was killing them en-masse, plowing through my quests, and then getting 900-1000 EXP per quest. It really adds up! So....dont just sit around in your racial zones, but make sure you hop to the nearest "other" zone and take those quests too. You will fly through the levels. If all the quests in your quest log are yellow or orange, consider 'grinding' up 1-2 levels until they become green. Then, not only will you breeze through the quests, but you will have higher levels. And the goal is level 60....right?

    POINT FOUR: BOTTINGThis is where it can get hairy. I love botting. I believe in it. You see, I dont have time to play all that much. Some people spend 24/7 on this game and get to level 60. I pay as much as they do, yet because I have so much else going on in life, I don't get the chance to sit and play all the time. So I bot. I wrote the Realm Bot just for this purpose. Also, the WoW helper is a great utility that speeds up repetitive combat actions. The Bot is for when you are AFK, and the helper is for while you are actually playing. You don't have to use them, of course, because you run the risk of being banned, but I do it anyway. What you do is up to you

    POINT FIVE: SOLOING VS GROUPINGBelieve me, I know all about power-gaming. Its a solo endeavor. I have played numerous online games, and have wrote third party macros for UO, SWG, DAOC (and now this game). But there is a cold hard truth you must understand here and now: WoW is a group-oriented game. There are numerous....numerous quests that you just wont be able to solo, or if you do, you will spend 10x as much time on them than if you were in a group of 2 or 3. A few classes, such as Rogue, Shaman and Paladin are generally better at soloing than most, but even they will need to team up for many quests, and most of the 'elite' quests. The fastest way to power-level this game is to find two or three other players, get in a group, and steamroll through multiple quests. Note: You do NOT need to find permanent "buddies". You can form or join a group and simply 'use' them to solve a mission, then be on your way! This is what I do.

    Example:I have a quest to kill Monster X. He is guarded by 10 hard monsters, It could take hours to solo this. So I simply announce to the region by typing
    /1 Is anyone doing the MonsterX quest?

    typing "/1" will broadcast to the regional channel. The other way I do it is simply go to the location of monsterX (providing the server is populated enough), and either invite people or send a /tell message to them (typing /tell *name* will instant message someone). There is always someone nice enough to let you join, or someone who will hook up with you.

    The point is, GET IN A GROUP and you will see the EXP gains as well as the quests fly. Having said that, I must mention that if you group, make sure the group is coordinated and not just some fly-by-night group of inefficient morons. If the people in your group are not serious about getting the job done, leave. You will fare better solo any day than you would in a chaotic group. And if you can't find a group, just 'skip' that quest and go to the next one, and return later when you can. Solo when you can, but don't push it and waste 3 hours trying to solo a mission you could do in 20 minutes if you were in a group.

    How to SOLO nearly Everything:So you just don't go for that team crap eh? No problem. If you are bent on soloing the entire levelling process, your secret will be to always try and stay a few levels ahead of the areas you are in. For example, most players enter a region such as Duskwood that is level 21-30 when they reach level 24-25. You will enter this level at 28 or 29. Everything at level 22-26 or will be green to you... still worth EXP but EASY to kill. You will take all the quests and plow through them solo. The only exceptions may be the elite quests which might still require you to team. And if you enter an area and everything is yellow, then you should 'level grind' until its mostly green. Level grind means going back to an easier area and killing a ton of either greens or yellows (so long as you can kill a yellow w/o much down time). The main strategy while powerlevelling is to MINIMIZE down time. You want to be killing constantly w/o needed much rest in between.

    Be sure to bookmark this page and check out the other guides so you can become the player you have always wanted.

    World of Warcraft Priest Grinding Guide

    This priest powerleveling guide was listed on the WoW forums and it is really a good read and has a lot of grinding locations available that will be helpful to more classes than just a priest. Give this a good read even if you are a different class, don't discount it if you don't play a priest. (The grinding locations are near the bottom.)

    My advice on where/how to powerlevel:The part you've probably been waiting for. Quest for the first 20 levels or so. Since I was alliance, I starting doing Deadmines at about level 19, and I did Deadmines several times for decent EXP.

    Summary: Do very, very few quests from level 30 to level 52. Then do quests as quickly as you possibly can until you ding at 60.

    Levels: 21, 22, 23, 24Where: Southeast Duskwood (Tranquil Gardens Cemetary)Mobs: Level 21-23 Skeleton Warriors/MagesComments: The area is packed with mobs and has a fast respawn rate. Should get around 18,000 EXP/hour here. Do the quest titled "The Night Watch" because it is a really good grinding quest. Pretty close to the graveyard.

    Levels: 24, 25, 26Where: Northwest Duskwood (Raven Hill Cemetary)Mobs: Level 23-25 Skeletal Fiends/Horrors
    Comments: If this area is packed with players, you can always jump over to the Ghoul area north of the Skeleton area. Watch out for Mor'Ladim. The second "Night Watch" quest is here. Raven Hill is rather far away from the graveyard; don't die as you will have a long walk.

    Levels: 26, 27, 28, 29Where: DuskwoodMobs: Level 27-29 Ghouls (Raven Hill Cemetary/Catacombs), Level 26-30 Ogres (Ogre Mound)Comments: I'm sorta at a loss about what to say for these levels. Personally, I did a lot of Duskwood quests here. The Worgen quest gives a 24.2 dps wand (if you didn't do BFD) and the Bride of the Embalmer quest gives a 7 INT/7 SPR pair of shoulders. Do whatever for these levels, but if you're going to quest it up in Duskwood, do bunches of quests at a time to minimize travel time. Set your hearth to Darkshire, also.

    Levels: 29, 30, 31, 32Where: Northeast Duskwood (Manor Mismantle)Mobs: Level 29-30 Fetid CorpsesComments: There are two treasure chests here (one in the middle of the area, one in the house). Be careful of Stalvan inside the house; stay away from him since he curses you. You'll need to remove the disease these zombies give you. You'll get lots of wool and a bit of silk from here. Pretty close to the graveyard.

    Levels: 33, 34Where: East Desolace (Kolkar Village)Mobs: Level 31-34 CentaursComments: There is one grind quest here for Centaur Ears, and the quest reward is a 7 SPR ring. You can easily get a ton of silk and mageweave here. Level 33-36 were the slowest leveling paces and the most painful. I'm wondering if there are better places to grind than in Desolace (e.g., Arathi trolls perhaps?). If you want my personal opinion, avoid Stranglethorn Vale, especially if you are on a PvP server as you will not get anything done quickly. Not far from the graveyard in the center of the zone.

    Levels: 35, 36Where: Southeast Desolace (Magram Village)Mobs: Level 32-36 CentaursComments: This can be a tough area to grind in, if you let it be. You have to find the correct spot and just get in a groove. For me, I used the spot on the map where the land juts into the lake to form a peninsula. There is a small tower near, and you can cross the bridge and kill the mobs on the island if you would like. Beware and avoid the Pack Leaders at all costs (they spell easy death). Figure out their movement paths so that you can avoid them. Not far from the graveyard in the center of the zone.

    Levels: 37, 38, 39, 40Where: Northwest Badlands (Dustbowl)Mobs: Level 37-39 Lesser Rock ElementalsComments: Your greatest grinding will probably take place here. Your mount money will come from here. Elemental Earths sell for 75 silver to 1 gold a piece on the auction house on my server, and stacks of 20 Solid Stone sell for 1.5 gold to 2 gold. Make use of the auction house! At level 40, I had about 200 gold thanks to Badlands. The Elemental Earths are also good if you are a tailor (powerlevel your tailoring skill with the Earthen Vest pattern. There is also a grind quest for the Lesser Rock Elementals. IMPORTANT NOTE: Make sure you are NOT using a nature-based wand. Elementals are IMMUNE to nature damage. If you are an enchanter, you can craft yourself a Greater Mystic Rod (level 175). Right near a graveyard if you die.

    Levels: 39, 40, 41, 42Where: South Badlands (Mirage Flats)Mobs: Level 39-40 Rock ElementalsComments: These guys are located very south in the mountain area. Another grind quest here. You'll continue to get fast experience and make big money here. The only downside to grinding these Elementals in Badlands is that you won't have much mageweave (if you're a tailor). At level 40, your EXP/hour will shoot up to around 30,000!

    Levels: 42, 43, 44, 45Where: Southwest Badlands (Camp Something)Mobs: Level 42-44 Greater Rock ElementalsComments: There are two areas with these guys, one to the east of the Ogre cave and one to the west. The eastern area in the hills is the larger of the two and works best for grinding. The area is circular, so you can just go around in circles over and over again. If the eastern area becomes packed with players, you can switch back and forth between the two areas easily. Also, there is another grinding quest here. Right near a graveyard if you die.

    Levels: 45, 46, 47Where: East Tanaris (Lost Rigger Cove)Mobs: Level 44-45 Southsea PiratesComments: After 9 levels in Badlands, you finally get some change of scenery. This area can be have quite a few players around, so you'll need to be fast. As a Shadowpriest, you should kill (and recover) things FAST, so you grind very well in crowded areas. There are five quests of note here, most of them starting in Steamwheedle Port (Northeast of Gadgetzan). There's a pirate hats quest, two WANTED quests worth doing, a grind quest, a ship schedule quest, etc. The map fragments quest and the Find OOX-117 quests are NOT worth doing, by the way. You'll get decent Mageweave cloth here. Grind both inside the fenced area and outside it, just wherever there are respawns. Work your way around.

    Levels: 48, 49, 50Where: Southwest Tanaris (Thistleshrub Valley)Mobs: Level 47-50 ThistleshrubsComments: More elementals (so don't use that nature-damage wand). These are great for alchemists since they drop Gromsblood, Blindweed, Ghost Mushrooms, etc. The Rootshapers go down VERY quickly for mobs at this level (low 2000s HP). There are two quests here (both in Gadgetzen, one is for Noggenfogger). I experienced a high green drop rate here and even found a purple (Flurry Axe sold for 300 gold). You should be hitting 33,000 EXP/hour here.

    Levels: 51, 52Where: Southwest Western Plaguelands (Sorrow Hill)Mobs: Level 50-52 Skeletons/GhoulsComments: This is very tricky grinding. This area will be very crowded, so you may not want to grind here at all. For these levels, I sometimes logged on late at night and did these when the server population was low. This area is very streaky. For a few hours one night at like 7pm, I grinded totally undisturbed. It is a great area since the mobs are weak, you get Runecloth, Scourgestones for Argent Dawn reputation (keep that A.D. Commission equipped!), etc. Right near a graveyard if you die. You also might want to consider grinding in Felwood for Timbermaw reputation or even for Felcloth during these levels, but that will probably be just as crowded.

    Levels: 52, 53, 54Where: Un'GoroWhat: Quests, Level 52-54 Tar Lords/LurkersComments: I held off on Un'Goro until level 53 for a reason. On my last character, I quested in Un'Goro starting at level 50, but I found I was unable to do half the quests and by the time I reached level 54-56, I was dry on quests everywhere. The Tar Lords/Lurkers are EXCELLENT to grind since they drop Living Essences (which you can either use for Timbermaw recipes, Hide of the Wild, or just the auction house). These elementals drop herbs also. This spot's very near the camp (vendor/repair). It is important to note, however, that you should begin doing quests again. Do all of the quests in Un'Goro with few exceptions. You probably don't want to do the entire Linken Chain since it involves a lot of travelling, but you can do the first few parts before giving up on the chain. Be wary of the Pterodax quests. Don't spend a lot of time on them. Try to keep an eye out for Pterodaxes while you're riding around like an idiot collecting soil (for a quest in Darnassus, if you're ever near there) and crystals.

    Level: 55Where: FelwoodWhat: Quests, Level 48-50 Furbolgs/Level 51-52 SatyrsComments: Felwood is a tricky zone, but many of the quests here are worth the travel if you do and turn in several at once. While crisscrossing across Felwood, I completed the Timbermaw Ally quest several times. You will want at least Unfriendly reputation so that you can access Winterspring. The Satyrs drop Felcloth, but these areas will be crowded with farmers. In my experience, the northern area (Jadefire Run) was very crowded, but the southern area wasn't. You can probably get 3/4 of a level out of Felwood. Note that the quest where you have to explore the craters and kill 2 Entropy Beasts (or whatever) is incorrectly marked elite (you can solo it just fine).

    Levels: 55, 56Where: WinterspringWhat: Quests, Level 53-56 Winterfall Furbolgs, Level 55-58 YetisComments: Felwood and Winterspring go hand-in-hand, and you'll run back and forth between them a lot. When you reach Winterspring the first time, you should have two quests from Un'Goro that direct you to Donova Snowden. Most of the quests here are pretty easy and straightforward. The Yeti-Fur one is a bit difficult, so try not to focus on it in particular. Try to do it gradually as you ride around Winterspring. If you can catch the furbolg areas free in the western part of the zone, you can grind there for easy EXP and reputation (the Totemics are very weak). The Yetis in the eastern regions and caves are great grinding as well. Note that for the Winterfall Runner quest, there is one Winterfall Runner in Deadwood Village in Felwood that you can kill to obtain the package (so you don't have to run around searching for those three runners). Also, the Recipe: Mooncloth pattern can be bought from a vendor in Everlook.

    Levels: 56, 57Where: Western PlaguelandsWhat: QuestsComments: Western Plaguelands is most definitely an awesome zone in the game. There are so many quests here in such a small zone. Do all four of the cauldron quests. Try to get a group for Araj. At level 56, I was able to do the "All Along The Watchtowers" quest without aggroing the elite inside the towers (inch up to the door slowly). There are a couple quests that start in the Inn in Andorhall. At the first farm, there is a ghost inside the house that starts a line of quests. At the second farm, there is a diary on the floor in the barn that starts a line of quests. At the third farm, there is a dead druid in one of the houses that starts a line of quests.

    Additionally, there is a lone human in the northern part of this zone that starts a line of quests dealing with the Scarlet Crusaders. The final quest in this line is probably one of the best quests in World of Warcraft. Tip on soloing it-- PW:Fort, Inner Fire, PW:S, jump on your mount, ride like hell through Hearthglen, use Psychic Scream at the bottom of the tower where the two Paladins are, renew/shield yourself going up the tower, make sure you get credit for the quest at the top of the tower, jump off so that you land on the wall beneath and don't take as much damage, use a potion/Desperate Prayer if applicable, run like hell out of Hearthglen. 6200 EXP and 1.75 gold quest reward. I was averaging about 50,000-53,000 EXP/hour during this time.

    Levels: 57, 58Where: Eastern PlaguelandsWhat: QuestsComments: Tirion's quests are nice and lead to the eventual "Of Family" quest in Scarlet Strat (which gives an AWESOME cape). They are grueling and take a while, but they are well worth the EXP and the latter quests in the line. Be very careful of the quest "Of Forgotten Memories." It is very unlikely that you can solo it. Slowly make your way toward Light Chappel's Hill, killing all the Bats/Hounds/Grubs and doing a couple Darrowshire quests. There are a lot of Bats concentrated near the Marris Steed, and a lot of Grubs Northeast of that tower near there. Avoid the quest where you have to explode the eight Ziggurauts (takes too long). There are some frustrating quests here where you have to gather a list of supplies or bring something from another zone (e.g., the Fragments of the Past quest where you need Crystal Restore from the Northern Pylon in Un'Goro and a quest item from outside Dire Maul). You'll probably want to avoid these quests. You'll dip down to 40,000 EXP/hour here, but that's still pretty good.

    Levels: 58, 59Where: SilithusWhat: Quests, Level 57-58 Rock Elementals, Level 58-60 Twilight CultistsComments: Find a group to do all of the elite Hive quests at once, and you'll get nearly half a level upon completion of all of the quests. You'll be grouping a lot in Silithus. You can grind Scorpids for Scorpid Blood drops if you want, or the Rock Elementals for Essences of Earth. The Twilight Cultist camps will probably be crowded with people farming gear/tablets, but then again this entire zone is packed but very fun!

    In conclusion:If you plan on healing in end game raids, you'll probably want some variation of Disc/Holy (31/20 or 26/25 seem to be the two most popular versions). If you want to respec, you can do this at any time after about level 56, but I recommend just rushing through to level 60 while you're still Shadow. Also, you might want to PVP your way up to Sergeant for that additional 10% discount before you spec healbot. Of course, you don't have to spec healbot at all. Spec whatever you want.

    I'm currently sitting on a level 57 Shadowpriest with 650g in the bank account and just over 7 days /played, and I've had a lot of fun thus far on my Priest.

    If you come up with any additions that are needed or if you just want to clarify different areas of this guide just drop an email or post at the forum so I can add to or clarify whatever is needed.
    Be sure to bookmark this page and check out the other guides to learn how to powerlevel / grind like the pros.

    1-60 WoW Power Leveling Guide for Alliance

    Level 1-12:
    - Newbie Zone :: You may have to leave at level 11.

    Level 12-20:
    - Westfall [Sentinel Hill, Westfall Lighthouse]
    - Loch Modan [Thelsamar, Farstrider's Lodge, Stonewrought Dam]
    - Darkshore [Auberdine] - Elite Area: Mo'grosh mound (Loch Modan)
    - Instance: Deadmines

    Complete the easiest quests in the first area that you go to (Night Elves should visit Darkshore first, Dwarves/Gnomes should visit Loch Modan first, Humans should visit Westfall first.)
    Move onto the next zone, and do the same, but this time you can complete more of the zone.

    Leave the most difficult, unless you can get a group for them - don't waste too much time on it, though. Move onto the last zone and complete all, or nearly all of the quests available in that zone. By this time, you should be about level 17-18. Go back to the first zone, and complete the rest of the quests there.

    Typically, my "first zone" is Westfall, in which case you can go back when you are done with both Loch Modan and Darkshore, and finish the Van Cleef line of quests and be at a good level to run the instance.

    This is a good way to level up your alliance character to 60 but it isn't the fastest way to do it. If you want to see the fastest way to hit 60 and ultimately level 70 then you have to check this out. It is complete even with a Mapmod.

    Level 20-22: - Redridge Mountains [Lakeshire, Tower of Azora in Elwynn]
    Again, do the easy quests in Redridge, which should take you up to level 21 or 22. Skip the more difficult quests unless you have a group for them. I'd skip the entire Stonewatch Keep area of quests just simply because that entire area itself is crap.

    Level 22-30:
    - Redridge Mountains [Lakeshire, Tower of Azora in Elwynn]
    - Duskwood [Darkshire, Sven's Camp, Abercrombie]
    - Wetlands [Menethil Harbor, Greenwarden, N. Loch Modan (The Algaz Gauntlet)]
    - Ashenvale [Astranaar ?]
    - Stonetalon Mountains [?]
    - Elite Area: Dun Modr (Wetlands)
    - Instance: The Stockades
    - Instance: Shadowfang Keep
    - Instance: Blackfathom Deeps
    - Happy Loot: Naraxis' Fang (Duskwood)
    - Happy Loot: Tiny Crimson Whelpling (Wetlands)
    - Grind Area [26]: Dragonmaw Encampment (Wetlands)
    - Grind Area [26]: Whelgar's Excavation Site (Wetlands)
    - Grind Area [28]: Rotting Orchard (Duskwood)
    - Grind Area [28]: Raven Hill Cemetary (Duskwood)
    - Grind Area [29]: Vul'Gol Ogre Mound (Duskwood)

    Preparation: Purchase Bronze Tube.

    Start at either Duskwood or Wetlands. This is where "quest stacking" can come in really handy if you want to be efficient. There are many, many quests that send you to the same areas, and if you get all of the quests at once, you can knock all of them out without having to run back and forth.

    Considering Wetlands and Duskwood are fairly bad for having their towns on one side of the map and the quest mobs/areas on the other side, this saves a lot of time.

    A lot of these are parts of quest chains, so honestly it's hard to know if you don't have prior knowledge or do a lot of quest research beforehand.

    Don't worry about it too much, but try to be as efficient as you can. Once you finish one of the two new areas, you should be about level 25 and can go finish the harder parts of Redridge, and then finish the last zone.

    Note for Stockades : There are 6 quests you can obtain for this instance. Lakeshire, Darkshire, Wetlands, Van Cleef note continuation (Bazil Thredd), and two from Stormwind.

    Level 31-37:
    - Stranglethorn Vale [Rebel Camp, Nesingwary's Expedition, Booty Bay]
    - Hillsbrad Foothills [Southshore]
    - Arathi Highlands [Refuge Pointe]
    - Desolace [32]
    - Thousand Needles [31]
    - Instance: Gnomeregan
    - Happy Loot: Howling Blade (Skhowl, Alterac Mountains)
    - Happy Loot: Toxic Revenger (Gnomeregan)
    - Happy Loot: Tiny Emerald Whelpling (Swamp of Sorrows)
    - Grind Area [31]: Kurzen Encampment [!NOTE!] (Stranglethorn Vale) -
    - [Test needed]
    - Grind Area [33]: Stranglethorn Raptors (Stranglethorn Vale)
    - Grind Area [33]: Growless Cave (Alterac Mountains)
    - Grind Area [34]: Gallow's Corner (Crushridge Ogres - Altarac Mountains)
    - Grind Area [36]: Venture Co. Base Camp (Lake Nazferiti - Stranglethorn Vale)

    Preparation: Purchase all 15 pages of The Green Hills of Stranglethorn, 4 Bloodstone Ore.

    Start at Stranglethorn Vale. Quest stacking here is also godly, since you don't want to have to run all the way to the northern end of the zone, do one or two quests and turn them back in at Booty Bay. Rebel Camp's quests are largely independent of the rest, though, so you can do those first. Then, head to Booty Bay, where you can pick up two main quests for the northern area: Investigate the Camp and the start of the Excelsior chain, both of which takes you to Nesingwary's Expedition, where you obtain all of the nice happy quests there.

    Hillsbrad is only good starting at about level 33, at which point you can actually *do* all of the quests that you could obtain at level 30... Arathi only has one or two quests that you can actually do right now, but it's listed anyways.

    Kurzen Cave has been fixed, which perhaps means that Jungle Fighters and Headshrinkers have as well, so someone test that out please.

    Level 37-43:
    - Stranglethorn Vale [Booty Bay, Nesingwary's Expedition, Rebel Camp]
    - Arathi Mountains [Refuge Pointe, Faldir's Cove]
    - Badlands [Various camps around the zone]
    - Desolace [37] - Elite Area: Stromgarde
    - Elite Area: Mosh'ogg Mound
    - Instance: Scarlet Monastery
    - Instance: Uldaman
    - Instance: Razorfen Downs
    - Happy Loot: Tiny Black Whelpling (Badlands)
    - Grind Area [37]: Lashtail Raptors (Stranglethorn Vale)
    - Grind Area [37]: Water Elementals (Stranglethorn Vale)
    - Grind Area [37]: Theramore Coast (Dustwallow Marsh)
    - Turtle Scales & Leathers
    - Grind Area [39]: The spider cave north of Brackenwall (Swamp of Sorrows)
    - Grind Area [39]: Rock Elementals (Badlands)
    - Grind Area [39]: Elder Crag Coyotes (Badlands)
    - Grind Area [41]: Scalding Whelps (Badlands)
    - Grind Area [41]: Agmond's End (Badlands)
    - Grind Area [41]: Ziata'jai Ruins (Venture Co. Stuff, Stranglethorn Vale)
    - Grind Area [43]: Naga Explorers (Stranglethorn Vale)

    Preparation: Purchase 9 Blue Pearls, 1 Frost Oil, 1 Gyrochronatom, 4 Buzzard Wings, 1 Elixir of Water Breathing.

    37 is where you obtain your next batch of quests from Stranglethorn Vale. Arathi Highlands has fairly decent quests in Faldir's Cove, or if you're feeling group-friendly, knock out the ones in Stromgarde. Badlands has a lot of nice quests, but you have to actually find them. This is where supplementing experience by grinding becomes more efficient at times, and at 42-43 you should be closing the last of your Stranglethorn quests, and be finished with Badlands and Arathi both, as well.

    Scarlet Monastery. Black Menace or Sword of Serenity. Nothing more needs to be said - except where to obtain the quest: Desolace.

    Level 43-46:
    - Feralas [Feathermoon Stronghold]
    - Tanaris [Gadgetzan, Steamwheedle Port]
    - Instance: Zul'Farrak
    - Grind Area [43]: Wastewander Bandits (Tanaris)
    - Grind Area [44]: Isle of Dread (Feralas
    - Inside Cave; South of Feathermoon Stronghold)
    - Grind Area [45]: Feral Scar Vale (Feralas)
    - Happy Loot: 14slot bag! Cortello's Riddle quest, starts in one of the ships in Stranglethorn Vale for the end of the Bloodsail Buccaneers line of quests.

    Fairly self explanatory, I guess. Not much going on here, really.

    Level 46-50:
    - Tanaris [Gadgetzan, Steamwheedle Port]
    - The Hinterlands [Aerie Peak]
    - Instance: Zul'Farrak
    - Instance: Maraudon [49]
    - Instance: Temple of Atal'Hakkar [50]
    - Grind Area [47]: Undead in Western Ashzara (Azshara)
    - Grind Area [47]: Dunemaul Compound (Tanaris)
    - Grind Area [47]: Elementals/Golems around The Cauldron + N of it (Searing Gorge) - Elemental Leatherworking Supplies

    At this point, you more than likely have a bunch of quests saved up for The Hinterlands - including but not limited to, the quest to gather Wildkin Feathers (from Rutheran Village), the quest to obtain a snapshot of Gammerita, the quest to obtain Violet Trajan, the last part of Cortello's Riddle, etc. Feel free to knock them all out at once.

    Level 50-55:
    - Searing Gorge [Kalaran Windblade]
    - Blasted Lands [Blood Elf camp]
    - Un'Goro Crater [Marshal's Refuge]
    - Felwood [Emerald Sanctuary]
    - Burning Steppes [Morgan's Vigil]
    - Instance: Temple of Atal'Hakkar
    - Grind Area [49]: The Overlook Cliffs (The Hinterlands)
    - Turtle Scales & Rugged Leathers
    - Grind Area [50]: Deadwood Village (Felwood)
    - Grind Area [51]: Ruins of Eldarath (Azshara)
    - Grind Area [52]: Dreadmaul Rock (Firegut Ogres - Burning Steppes)
    - Grind Area [52]: Legash Encampment, Thalassian Base Camp, Ursolan (Azshara)
    - Grind Area [52]: Jaedenar (Felwood)
    - Grind Area [52]: Sorrow Hill (Western Plaguelands)
    - Grind Area [54]: Temple of Arkkoran (Azshara)
    - Grind Area [55]: Jadefire Run, Felpaw Village (Felwood)

    The quests in Blasted Lands all stack on top of each other. Five in total, one for each stat; they give 4700 experience per turn-in, along with always the chance of obtaining a Draenethyst Sphere for Kumi'sha the Collector with every mob you kill. Un'Goro Crater has the biggest collection of quests out of all of these zones.

    Level 55-60:
    - Winterspring [Everlook, Starfall Village]
    - Western Plaguelands [Chillwind Point]
    - Eastern Plaguelands [Light's Hope Chapel]
    - Instance: Blackrock Depths
    - Instance: Blackrock Spire [60]
    - Instance: Stratholme [60]
    - Instance: Scholomance [60]
    - Grind Area [55]: Felstone Field, Dalson's Tears, The Writhing Haunt, Gahrron's Withering (Western Plaguelands)
    - Grind Area [56]: Northridge Lumber Camp (Western Plaguelands)
    - Grind Area [56]: Corin's Crossing (Eastern Plaguelands)
    - Grind Area [56]: The Pillar of Ash (Burning Steppes)
    - Grind Area [56]: Winterfall Village (Winterspring) - Grind Area [57]: Blackrock Stronghold (Burning Steppes)
    - Grind Area [57]: Ice Thistle Hills (Wintespring)
    - Rugged Leathers

    Notes: Blackrock Stronghold is probably the best place to grind for a rogue; however, you do have to get used to how the roamers work. You'll probably die a few times along the way while learning them. Also, this might likely be another area where they're increasing the armor on the mobs, but two of the four kinds of orcs that spawn are casters, anyway. Ice Thistle Hills is not the best place to grind for experience, but it's probably one of the better places to get a nice quiet grind going and also leave with a few backpacks full of Rugged Leather.

    Be sure to bookmark this page and check out the other guides to make powerleveling easy as cake in this game.