Showing posts with label WoW Mage Guides. Show all posts
Showing posts with label WoW Mage Guides. Show all posts

Friday, April 4, 2008

Mage SM Gold Farming

World of Warcraft Guide - Using a lvl 60 Mage To Farm Gold in Scarlet Monastery

Here is another guide that I have found very useful. As many of you know it is extremely difficult to find great guides on the internet and this is a great one to add to the site.

Most guides you find out there are pretty good if you want to only make 20-30 gold per hour.
This guide is pretty easy to do as long as you are a Level 60 Mage, and it can net you at least 60-80 gold per hour. Great guide. Check it out below!

Level 60
Frost Talent Spec Mage (enchanting profession is a bonus)
I have 10 Arc/ 0 Fire/ 41 Frost spec, but Ice block and Cold Snap are most important for this little run.


Go to Scarlet Monastery Cathedral. Run all the way to main Boss Chamber. Will be easy to dodge aggro as you are level 60. Kill pats if you can't get around. With a little practice you can get there with only 1-2 fights tops.

Once inside you need to move down right or left side and dodge pats so that you are standing close to Mograine without aggroing him. Now the fun begins. But first...

Make sure you have all you spell cooldowns up so you can use everything at your disposal. Make a Mana Ruby for backup mana. You can use potions but these cost money and counter your profit. Your decision.

Ok, now that you are ready you can start the fight. Put up Ice Barrier and pop Mograine with a frostbolt and he will rush you and aggro the whole cathedral to come kill you. Take hits from Mograine until your barrier is removed. You will see the other mobs rushing you from all directions. When Barrier is gone pop Ice Block. This is the focal point of this run.

Ice Block gives you 10 full seconds for all the mobs to gather around you without damaging you. Now they are all nice and packed for some Area of Effect(AoE) blasting!

Ok, as soon as Ice Block expires you want to pop Frost Nova and Ice Barrier again as you strafe (don't backup, slower movement speed) out of the groups melee range. Now commence to laying on the AoE damage. Remeber that Mograine can't be Frost Nova'd so that is why you put your Ice Barrier back up since he will be beating on you while you are AoE killing his minions.

Once all the minions are dead, Mograine should be less than 50% so finish him off. Immediately pop Evocation to refill mana because Whitemane is on her way.

As long as you didn't end up close to her spawn point when you killed Mograine (practice will show you to finish Mograine towards the middle of the chamber) then you will get off a full Evocation for plenty more mana.

Now kill Whitemane and Mograine again when she resurrects him. You're done!

This little run nets me 6-8g in change not to mention any vendor trash, greens, blues and cloth that drop off all the mobs you just killed. Plus if you are an enchanter you can DE the Boss blues from Scarlet Commander Mograine and HIgh Inquisitor Whitemane sell the shards in AH.

This run take a whopping 10 minutes tops after you run it a few times to get patrol behaviors memorized and I average 12-16g after counting all the change, cloth, random greens and blues, plus shards.

My AoE spell order tends to go like this:

Frost Nova (and strafe away about 8-10 yards)Flamestrike (immediately followed by)Cone of ColdCold SnapFrost Nova (and strafe away about 8-10 yards)Flamestrike (immediately followed by)Cone of ColdBlink (away from mobs obviously)BlizzardArcane Explosion (repeat till all dead except Mograine)Kill Mograine and Whitemane as explained above.

Most of them die in the Blizzard and Arcane Explosion gets the stragglers. And since it will take a little time to get back to the Boss Room again all your cooldowns should be up so you can start fresh!

As far as gear goes, obviously the better your gear the easier this is. Mine is not that great so any 60 mage can pull this off.

I have 5/8 Magister, 3/8 Sorcerer, Orb of the Darkmoon, and 2 Freezing Band. So many folks will have better.

Be sure to bookmark this page and check out the other guides to make HUGE amounts of gold in this game.

Frost Mage PvP Spec

WoW Mage PvP Guide - Frost Mage PvP Spec


This guide is really a cookie cutter build for all you PvP mages out there that want to own a lot in Arena and Battlegrounds.


With Frost Mage PvP you really want to focus on a 0/5/56 build (0 in Arcane, 5 in Fire, 56 in Frost). Below I will outline what talents will help you out a lot with it as well.


Fire TreeImpact (5 points) - This talent spell will give all your Fire spells a 10% chance to stun the target for 2 seconds. This is extremely valuable tool for PvP due to the fact it helps keep your enemy slowed down enough to do some major damage to them before they can reach you.
Frost TreeImproved Frostbolt (5 points) - This talent will decrease the casting time of your frostbolt spell by a half a second. Who wouldn't want to cast this faster? :)


Elemental Precision (3 points) - This talent reduces mana cost and chance targets resists your Frost and Fire spells by 3%.


Ice Shards (5 points) - Increases the critical strike damage bonus of your Frost spells by 100%.
Frost Bite (3 points) - Gives your Chill effects a 15% to freeze the target for 5 seconds.


Improved Frost Nova (2 points) - Reduces the cooldown of your Frost Nova spell by 4 seconds.
Permafrost (3 points) - This increases the duration of your Chill effects by 3 seconds and reduces the target speed by an additional 10%.


You can start to see the power of this build especially against any melee attacker (Warriors tend to come to mind here). Keep them CC'ed and blast away at them. Can bring you in a pretty quick win against them.


Piercing Ice (3 points) - This increases the damage of all your Frost spells by 6%.


Coldsnap (1 point) - This is an extremely useful instant spell which when used it finishes the cooldown on all your frost spells. The only downside with this is that it has a 10 minute cooldown itself, but then again if it didn't have such a long cooldown Mage PvP would be even more overpowered than it currently is.


Artic Reach (2 points) - Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.


Frost Channeling (3 points) - Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.


Shatter (5 points) - Increases the critical strike chance of all your spells against frozen targets by 50%.


Ice Block (1 point) - This spell is the equivalent to the Paladin's bubble and can save you from death by protecting you from all physical attacks for 10 seconds but you can not attack, use spells, or move. You can only use this once every 30 seconds.


Improved Cone of Cold (3 points) - Increases the damage dealt by your Cone of Cold spell by 35%.


Winter's Chill (5 points) - Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect which increases the chance a Frost spell will critically hit the target by 2% for 15 seconds. It can stack up to 5 times.


Ice Barrier (1 point) - Instantly shields you absorbing 454 damage at rank 1 but it is trainable to be able to absorb 1003 damage at rank 5. It lasts for 1 minute and the spells you cast will not be interrupted while the shield is on you.


Artic Winds (5 points) - Increases all Frost damage you cause by 5% and reduces the chance melee and ranged attacks will hit you by 5%.


Empowered Frostbolt (5 points) - Your Frostbolt spell gains an additional 10% of your bonus spell damage effects and an additional 5% chance to critically strike.


Summon Water Elemental (1 point) - This is kinda what makes it so useful with all the slowing abilities as well as the Frost Nova spells. This spell summons a Water Elemental to fight for you for 45 seconds. The Water Elemental is very useful in Arenas since 45 seconds really can be a long time in an arena match.


Keep your opponent slowed down or Frost Nova'd and let your Water Elemental do a lot of the damage while you work towards keeping your opponent CC'ed the whole time. It does take some practice but can be very hard to beat with an experienced player with tons of mage pvp practice behind the wheel.


If you play a World of Warcraft Mage and have a guide (PvP or PvE) that you have written and you would like to see it on this website please feel free to drop me an e-mail to get it listed on this site.


Be sure to bookmark this page and check out the other guides to improve your Mage and other WoW characters.