Wednesday, October 21, 2009

Swagvault AION NA/EU Beginner’s Guide – Chapter I

Swagvault AION NA/EU Beginner’s Guide – Chapter I

I. Introduction

Unlike WOW, AION is a war game rather than raid game. In terms of equipments or quests design, AION is inclined to PVP rather than PVE.

II. Most Concerned Issues — Class Selection

Players who care about PVE, may ask which class can easily level up?
Players who care about PVP, may ask which class is relatively powerful?
So class selection is one of cutting points when beginners start to play AION. Personally, selecting the class should change modes of thinking.

Generally, players pay attention to skill balance among classes in WOW. In fact, the class balance in Korean games is below expectations at all time. Therefore AION adopts the idea of “vanquish”, e.g. Ranger can vanquish Sorcerer, Templar can vanquish Assassin, etc. The class balance in Korean games is far less professional than that of games in USA and Europe, so is AION. Personally, even the most powerful individual definitely cannot play excellently. NC advocates team balance. Although Ranger can vanquish Sorcerer, there is always one class that can vanquish Ranger in your team. Relative balance can be realized, when the scope is shifted from individual to team. Accordingly, class balance issue is transferred into team composition issue, meanwhile it can also stresses the importance of teamwork. Taking advantage of the new game idea, Korean has tactfully compensated for the weakness in game design.

Beginners must accept the new game idea as soon as possible and should realize that team composition cannot be ignored during class selection. Under a reasonable team composition, individual may coordinate personal preferences and strengths; members can foster strengths and circumvent weaknesses and also can help each other. The growth in AION is the running-in process with the team. Individual cannot conquer other classes in AION, but your team may achieve the goal. In the future, the enemy will rarely praise that how tough someone is in your guild, they will admire your powerful guild.

III. Most Concerned Issues — Equipment Issue

The analysis of equipment can help beginner to understand the core of game.
Take Golden Equipment for example, the followings are the same level ranked in order of excellence:
1 Abyss Golden Equipment
2 Crafting Golden Equipment
3 Golden Equipment acquired from Outdoor Bosses & Raid Bosses
Likewise, difficulty level in obtaining items also follows the above order.

NC think that PVP is the most challenging technical behavior. Equipments exchanged by abyss points, which are obtained through PVP, must be the ultimate.
The crafting master ranks the second. Depending on abundant funds and good luck, an ordinary person still cannot do it.
Grinding mobs is the lowest, so equipments obtained through this are the worst.

Obviously, AION is inclined to PVP rather than PVE.

In addition, equipments could be taken off from Boss in AION, but drop rate exists. The Golden Equipment may not drop although you try several times. Grinding mobs is the lowest, but it may take away large amounts of time and energy.

I can understand that most casual players grind and hunt outdoor boss just for fun. I just want to set forth the game’s development trend. Players need different equipments to continue gaming in different levels. The equipments in PVE have played an important role in the transition for a long time. The energy put in PVE needs continuously adjustment.

IV. Most Concerned Issues — Grabbing Resource

The shortage in resource exists in games of NC all the time, AION is no exception.
The number of mobs are not enough to meet the number of players and the drop rate of equipment is low, players should fight to grab everything. Because of the large expense, it is difficult to make ends meet. Players should grind hard early, then you will be a bit easier to survive in the future.

Beginner must make adequate psychological preparation for playing in AION. Because AION is not only a war game, but is a brutal war game. Ability to survive in leveling up actually is the first hurdle for every beginner.

In conclusion,
I. We help beginner select class, so as to help them foster right idea suitable for AION and remind them that team cooperation is the key to survive in AION.
II. We help beginner analyze equipment, so as to help them understand that AION is inclined to PVP.
III. We help beginner analyze resource, so as to make them mentally prepared to face impending challenges.

If the mentioned aspects are analyzed clearly, it is easy for beginner to understand the decisions made by decision-makers of guild in each section.


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